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A decidedly old school game, hard, without the possibility of saving, it's up to you to discover the 50 sets of the game. A tip think about making a plan of your discoveries, the last word: With knowledge comes freedom, little beetle.
A decidedly old school game, hard, without the possibility of saving, it's up to you to discover the 50 sets of the game. A tip think about making a plan of your discoveries, the last word: With knowledge comes freedom, little beetle.


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==Controls==
==Controls==

Revision as of 04:46, 12 October 2021

Escape
escape.png
General
Author(s)Kukulcan
TypeAdventure
Version2008
LicenceMixed
Links
Download
Website
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Escape is an old school adventure game based on an old game CPC rising from the ashes with the help of Lobo (gfx), Neumann (Alien Code), ALEKMAUL (DFT method) and several testers who tracked the project since beginning. It is the 18th NDS projects by Kukulcan.

It was submitted by Neumann to the NEO Summer Coding Compo 2008 and ranked 8th.

User guide

You are the Captain MAOUSS, following a damage with your spaceship, you were obliged to land as quickly as possible on the first planet come.

Your ship is finally crashed on an unknown island, you lost consciousness and you find yourself strangely in the middle of this island, but in your misfortune you still have with you your phaser (a lethal weapon).

This island turns out to be inhospitable and you should trade with the locals to get the famous ESCAPE ticket which will allow you to leave this evil island by submarine.

Will you be able to meet the challenge, facing the hordes of aliens and recalcitrant natives?

A decidedly old school game, hard, without the possibility of saving, it's up to you to discover the 50 sets of the game. A tip think about making a plan of your discoveries, the last word: With knowledge comes freedom, little beetle.


Walkthrough
escape6.png


Controls

D-Pad - Moves on the map

Hand 1 - Pick-up item

Hand 2 - Give, Use item

Skull - Kill

R - Music (on/off)

Start - Leave the game

Screenshots

escape2.png escape3.png

escape5.png escape4.png

Compatibility

The game comes in two versions, EFS Version 1, and EFS Version 2. The differences between the two versions mainly fall on flashcard/homebrew platform compatibilities. See the list below to help you determine which version to install on your card.

EFS Version 1:

Works with Does not work with
DS-X 4Gb (Slot 1) GAMES N 'MUSIC (Slot 1) Micro SD card
MK5 DX 16 Gbit (Slot 1), OS of origin Max Media Docks FC 4 GB (Slot 2)
R6 Gold (Slot 1) Micro SD card M3 mini SD (slot 2)
Supercard DS One (Slot 1) with 2GB SD card, OS: supercard v3.10
M3 FC (Slot 2), firmware v35
Supercard SD (Slot 2) SD Card 2 GB

EFS Version 2:

Works with Does not work with
M3 mini SD (slot 2) GAMES N 'MUSIC (Slot 1) Micro SD card
Max Media Docks FC 4 GB (Slot 2)

Changelog

2008/07/21

  • Improved display of position on the map (idea: Schyzo).

2008/07/19

  • Moving in 4 directions CSA now possible (Idea: Orion-Jones).
  • Improving the routine of the alien (Programming: Neumann).
  • Adding a cry to differentiate the death of a man or a woman (Idea: Alexis B).
  • Voices on the main menu (Voice: Alexis B).

Credits

  • Line-up - Kukulcan.
  • Alien Line-up - Neumann.
  • Graphics - LOBO.
  • EFS Help - Alekmaul.
  • EFS - Noda.
  • Palib- Mollusk.

External links

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