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{{Infobox homebrew
{{Infobox homebrew
| title      = Ustrat
| title      = Ustrat
| image      = [[File:Ustratds.jpg]]
| image      = https://dlhb.gamebrew.org/dshomebrew/ustrat.png
| type        = Strategy
| type        = Strategy
| version    = 2006  
| version    = 2006  
Line 7: Line 7:
| author      = Tim 'Mighty Max' Seidel
| author      = Tim 'Mighty Max' Seidel
| website    = http://mightymax.org/unnamed_strat.html
| website    = http://mightymax.org/unnamed_strat.html
| download    = Media:Ustrat06ds.zip
| download    = https://dlhb.gamebrew.org/dshomebrew/ustrat.7z
| source      =  
| source      =  
}}     
}}     
Line 26: Line 26:


Stylus - Select and command units (play mode), Move view port on the map or build new units (map mode)
Stylus - Select and command units (play mode), Move view port on the map or build new units (map mode)
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/ustrat2.png
https://dlhb.gamebrew.org/dshomebrew/ustrat3.png
https://dlhb.gamebrew.org/dshomebrew/ustrat4.png
https://dlhb.gamebrew.org/dshomebrew/ustrat5.png
==Compatibility==
Require a FAT-device. Tested by the author on Dualis.


==Changelog==
==Changelog==
'''21.05.2006'''
'''2006/05/21'''
* Fixed a tree sorting bug introduced with the 20.05.06 version.
* Fixed a tree sorting bug introduced with the 20.05.06 version.
* Modified guilayer->Close() to actually remove the layer from the gui (mem save).
* Modified guilayer->Close() to actually remove the layer from the gui (mem save).
Line 34: Line 44:
* Fixed: wrong stack & link register shown on crashdbg.
* Fixed: wrong stack & link register shown on crashdbg.


'''20.05.2006'''
'''2006/05/20'''
* Speeded unit enumerating functions and reduced stackload.
* Speeded unit enumerating functions and reduced stackload.
* Added first gui implementation for menu's.
* Added first gui implementation for menu's.
Line 40: Line 50:
* Ip settings are now loaded from & saved to "net.conf".
* Ip settings are now loaded from & saved to "net.conf".


'''19.05.2006'''
'''2006/05/19'''
* Fixed darkenscanline did randomly (wrong flag-check) not modify the first pixel.
* Fixed darkenscanline did randomly (wrong flag-check) not modify the first pixel.


'''18.05.2006'''
'''2006/05/18'''
* New map option VIEWPORT=(x,y) to set the starting viewport.
* New map option VIEWPORT=(x,y) to set the starting viewport.
* Added internal volume control for soundstreams (for upcoming options menu).
* Added internal volume control for soundstreams (for upcoming options menu).
Line 51: Line 61:
* Started to work on the hosting list.
* Started to work on the hosting list.


'''17.05.2006'''
'''2006/05/17'''
* Fixed all compile warnings (no more compiling spam).
* Fixed all compile warnings (no more compiling spam).
* Fixed a long searched error in the sorted tree (possible invalid return of GetBrother()).
* Fixed a long searched error in the sorted tree (possible invalid return of GetBrother()).
* Added more test functions to multiplayer test (atm IP & Such are hardcoded according to my test environment).
* Added more test functions to multiplayer test (atm IP & Such are hardcoded according to my test environment).


'''16.05.2006'''
'''2006/05/16'''
* Fixed timing issues with streamed sound/increased the rinbuffer size.
* Fixed timing issues with streamed sound/increased the rinbuffer size.
* Added more failure checks to streaming, new control functions (Stop,IsPlaying).
* Added more failure checks to streaming, new control functions (Stop,IsPlaying).
Line 63: Line 73:
* The multiplayer test should now be able to associate to any not wep-protected AP.
* The multiplayer test should now be able to associate to any not wep-protected AP.


'''15.05.2006'''
'''2006/05/15'''
* Each building unit can now only invest in one build at a given time.
* Each building unit can now only invest in one build at a given time.
* If a routing fails after the way was blocked just infront of the unit, the unit ai waits 1sec till retry.
* If a routing fails after the way was blocked just infront of the unit, the unit ai waits 1sec till retry.
* Sound streaming added. Any 11025Hz 16bit PCM mono WAV file named sfx/stream.wav will be played once on gamestart.
* Sound streaming added. Any 11025Hz 16bit PCM mono WAV file named sfx/stream.wav will be played once on gamestart.


'''14.05.2006'''
'''2006/05/14'''
* Fixed exception stack.
* Fixed exception stack.
* Fixed crash when IRQ appears walking through a sorted tree (increased stacksize).
* Fixed crash when IRQ appears walking through a sorted tree (increased stacksize).


'''13.05.2006'''
'''2006/05/13'''
* Added crash debuginfo, which prints out the registers content at crash situation (not including not terminated loops).
* Added crash debuginfo, which prints out the registers content at crash situation (not including not terminated loops).
* Added (partitial) debuginfo on R+L+A+B keypress, showing the current SVC-mode location (for detecting not terminating loops).
* Added (partitial) debuginfo on R+L+A+B keypress, showing the current SVC-mode location (for detecting not terminating loops).
Line 81: Line 91:
* Units will drop its target, when a dropRange is set, and the distance to its target exceeds this range.
* Units will drop its target, when a dropRange is set, and the distance to its target exceeds this range.


'''12.05.2006'''
'''2006/05/12'''
* Speeded up the no-route-to-target recognizing.
* Speeded up the no-route-to-target recognizing.
* Fixed units using the wrong animation. Units allways faced the target, now they face the next steps location.
* Fixed units using the wrong animation. Units allways faced the target, now they face the next steps location.


'''11.05.2006'''
'''2006/05/11'''
* Updated some of the ingame gfx with the rendered versions.
* Updated some of the ingame gfx with the rendered versions.
* Reduced the stack-load of .lst parsing functions.
* Reduced the stack-load of .lst parsing functions.
Line 93: Line 103:
* Buildings are not selected in multiselectings anymore.
* Buildings are not selected in multiselectings anymore.


'''09.05.2006'''
'''2006/05/09'''
* Added unit-routing (yet releatively cpu intense).
* Added unit-routing (yet releatively cpu intense).
* Fixed another mem leak (24Bytes per Frame).
* Fixed another mem leak (24Bytes per Frame).
* Added a debug mem output (bytes allocated for user/bytes in chunks allocated for malloc).
* Added a debug mem output (bytes allocated for user/bytes in chunks allocated for malloc).


'''06.05.2006'''
'''2006/05/06'''
* Resource producing units.
* Resource producing units.
* Fixed a bug placing buildings with id bit0 = unset.
* Fixed a bug placing buildings with id bit0 = unset.
Line 104: Line 114:
* Added resource commands to .maps (STARTMONEY, ONEVENT GIVEMONEY).
* Added resource commands to .maps (STARTMONEY, ONEVENT GIVEMONEY).


'''04.05.2005'''
'''2005/05/04'''
* Changed movement command. The units keep their formation.
* Changed movement command. The units keep their formation.


'''03.05.2005'''
'''2005/05/03'''
* Added system independed unique numbers to units, allowing them to be addressed in multiplayer mode.
* Added system independed unique numbers to units, allowing them to be addressed in multiplayer mode.
* Made party colors flexible.
* Made party colors flexible.


'''02.05.2006'''
'''2006/05/02'''
* Added TERRAIN command to map for adding a single terrain image.
* Added TERRAIN command to map for adding a single terrain image.
* Fixed the (hopefully) last crash situation on dying units.
* Fixed the (hopefully) last crash situation on dying units.
Line 120: Line 130:
* Added first network code (init & find AP).
* Added first network code (init & find AP).


'''01.05.2006'''
'''2006/05/01'''
* New events: MAP_COMPLETE, PARTY_UNITS_KILLED, PARTY_BILDINGS_DESTROYED.
* New events: MAP_COMPLETE, PARTY_UNITS_KILLED, PARTY_BILDINGS_DESTROYED.
* It is possible to build building now.
* It is possible to build building now.
Line 126: Line 136:
* Added the building placement.
* Added the building placement.


<br>
==External links==
* Author's website - [https://web.archive.org/web/20070516173318/http://mightymax.org/unnamed_strat.html http://mightymax.org/unnamed_strat.html] (archived)
 
[[Category:DS homebrew games]]
[[Category:DS homebrew games]]
[[Category:Homebrew strategy games on DS]]
[[Category:Homebrew strategy games on DS]]

Revision as of 11:59, 1 October 2021

Ustrat
ustrat.png
General
Author(s)Tim 'Mighty Max' Seidel
TypeStrategy
Version2006
LicenceMixed
Links
Download
Website
Advertisements

<htmlet>adsense</htmlet>


Ustrat is an unnamed real time strategy DS project in its early stage.

Installation

Download and extract file.

Copy the files either (a) to the CF/SD-cards root or (b) to the folder /ustrat.

Controls

Select - Switch to map and build-mode

Start - Pause switch

L+Stylus - Drag the view port around (play mode)

Stylus - Select and command units (play mode), Move view port on the map or build new units (map mode)

Screenshots

ustrat2.png ustrat3.png

ustrat4.png ustrat5.png

Compatibility

Require a FAT-device. Tested by the author on Dualis.

Changelog

2006/05/21

  • Fixed a tree sorting bug introduced with the 20.05.06 version.
  • Modified guilayer->Close() to actually remove the layer from the gui (mem save).
  • Fixed GE_TIMER not passing GUI on event.
  • Fixed: wrong stack & link register shown on crashdbg.

2006/05/20

  • Speeded unit enumerating functions and reduced stackload.
  • Added first gui implementation for menu's.
  • Ip settings are no longer hardcoded.
  • Ip settings are now loaded from & saved to "net.conf".

2006/05/19

  • Fixed darkenscanline did randomly (wrong flag-check) not modify the first pixel.

2006/05/18

  • New map option VIEWPORT=(x,y) to set the starting viewport.
  • Added internal volume control for soundstreams (for upcoming options menu).
  • Added internal volume modifier for all effects (max effect volume).
  • Added custom gametimers (in preparation for time caused events).
  • New map option MAPNAME= to name a map (will be shown in multiplayer or saves).
  • Started to work on the hosting list.

2006/05/17

  • Fixed all compile warnings (no more compiling spam).
  • Fixed a long searched error in the sorted tree (possible invalid return of GetBrother()).
  • Added more test functions to multiplayer test (atm IP & Such are hardcoded according to my test environment).

2006/05/16

  • Fixed timing issues with streamed sound/increased the rinbuffer size.
  • Added more failure checks to streaming, new control functions (Stop,IsPlaying).
  • Fixed a mode wrong wifi mode while scanning for APs.
  • If the game finishes, the current sound stream is stopped (it endlessly looped the last cache before).
  • The multiplayer test should now be able to associate to any not wep-protected AP.

2006/05/15

  • Each building unit can now only invest in one build at a given time.
  • If a routing fails after the way was blocked just infront of the unit, the unit ai waits 1sec till retry.
  • Sound streaming added. Any 11025Hz 16bit PCM mono WAV file named sfx/stream.wav will be played once on gamestart.

2006/05/14

  • Fixed exception stack.
  • Fixed crash when IRQ appears walking through a sorted tree (increased stacksize).

2006/05/13

  • Added crash debuginfo, which prints out the registers content at crash situation (not including not terminated loops).
  • Added (partitial) debuginfo on R+L+A+B keypress, showing the current SVC-mode location (for detecting not terminating loops).
  • Added diagonal directions to moving animations.
  • Found new restrictions to the routing algorithm, guess have to change it later.
  • Added tank.
  • Buildings can now attack too. All buildings with a noticeRange set will attack.
  • Units will drop its target, when a dropRange is set, and the distance to its target exceeds this range.

2006/05/12

  • Speeded up the no-route-to-target recognizing.
  • Fixed units using the wrong animation. Units allways faced the target, now they face the next steps location.

2006/05/11

  • Updated some of the ingame gfx with the rendered versions.
  • Reduced the stack-load of .lst parsing functions.
  • Speeded the routing function a bit.
  • Fixed a routing crash.
  • Fixed a rout-failure when target or startpoint is marked as non-passable.
  • Buildings are not selected in multiselectings anymore.

2006/05/09

  • Added unit-routing (yet releatively cpu intense).
  • Fixed another mem leak (24Bytes per Frame).
  • Added a debug mem output (bytes allocated for user/bytes in chunks allocated for malloc).

2006/05/06

  • Resource producing units.
  • Fixed a bug placing buildings with id bit0 = unset.
  • Modified gameTimer to allow it to be fastened/slowed-down at any time.
  • Added resource commands to .maps (STARTMONEY, ONEVENT GIVEMONEY).

2005/05/04

  • Changed movement command. The units keep their formation.

2005/05/03

  • Added system independed unique numbers to units, allowing them to be addressed in multiplayer mode.
  • Made party colors flexible.

2006/05/02

  • Added TERRAIN command to map for adding a single terrain image.
  • Fixed the (hopefully) last crash situation on dying units.
  • Created basic menu.
  • Fixed several problems on restarting a map.
  • Fixed several memleaks on a map cycle.
  • Restart of a map still hangs.
  • Added first network code (init & find AP).

2006/05/01

  • New events: MAP_COMPLETE, PARTY_UNITS_KILLED, PARTY_BILDINGS_DESTROYED.
  • It is possible to build building now.
  • Fixed an issue preventing a unit beeing able to build itself.
  • Added the building placement.

External links

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