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==User guide== | ==User guide== | ||
THe objective is to use the Stylus to direct birds to the goal, a red star. | |||
You can place four arrows to redirect the birds, at the same time A.I. opponents will also use arrows to redirect birds to their stars. | |||
It is a quick game with only three rounds, per game, running at a hectic pace. | It is a quick game with only three rounds, per game, running at a hectic pace. |
Revision as of 11:40, 19 September 2021
Flock | |
General | |
---|---|
Author(s) | Gillian Laidlaw |
Type | Puzzle |
Version | Final |
Licence | Mixed |
Links | |
Download | |
Website |
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Flock is a casual two dimensional puzzle game, with a top down perspective, using collision detection, sprite rotation; multiple backgrounds coded entirely using C, using the DS homebrew libraries of PA_lib & ndslib.
User guide
THe objective is to use the Stylus to direct birds to the goal, a red star.
You can place four arrows to redirect the birds, at the same time A.I. opponents will also use arrows to redirect birds to their stars.
It is a quick game with only three rounds, per game, running at a hectic pace.
The puzzle mode gives you a set of arrows with the objective of directing all the birds and avoiding all the hazards.
Controls
Stylus - Choose option (menu), Place arrows (in game)
Start - Pause
Select - Back to menu (during pause)
Screenshots
Compatibility
Tested on:
DSTT/TTDS (firmware 1.17)
R4i SDHC Revolution (firmware 2.7b)
External links
- Author's website - http://gillianlaidlaw.com/portfolio.html (archived)