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Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles! There are infinite undos and no time limits -- you just have to find a way to destroy all the green tiles and step on a safe tile at the end. | Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles! There are infinite undos and no time limits -- you just have to find a way to destroy all the green tiles and step on a safe tile at the end. | ||
The source code of my port is on my github (https://github.com/nop90/hexahop-3ds). | The source code of my port is on my github (https://github.com/nop90/hexahop-3ds). | ||
The compiled game (3dsx and CIA format) is released on github (https://github.com/nop90/hexahop-3ds/releases). | The compiled game (3dsx and CIA format) is released on github (https://github.com/nop90/hexahop-3ds/releases). | ||
Credits: | ==Credits:== | ||
The original source is by Tom Beaumont (http://hexahop.sourceforge.net) | * The original source is by Tom Beaumont (http://hexahop.sourceforge.net) | ||
This game uses the SDL 1.2 library for 3ds | * This game uses the SDL 1.2 library for 3ds | ||
Changelog | ==Changelog== | ||
Ver. 1.1 (17 April 2017) | '''Ver. 1.1 (17 April 2017)''' | ||
* Fixed jump key and some help text | |||
Ver. 1.0 (09 April 2017) | '''Ver. 1.0 (09 April 2017)''' | ||
* Complete and stable release | |||
Ver. 0.2 (22 March 2017) | '''Ver. 0.2 (22 March 2017)''' | ||
* Added music | |||
Ver. 0.1 (17 March 2017) | '''Ver. 0.1 (17 March 2017)''' | ||
* First reelase (3dsx and CIA formats) | |||
* Music not working, only sfx | |||
* Some flickering | |||
Installation | ==Installation== | ||
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher, or there is a cia file to be installed with FBI. All the resources are included in the executable using romfs. | In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher, or there is a cia file to be installed with FBI. All the resources are included in the executable using romfs. | ||
Commands | ==Commands== | ||
* D-pad: Move (the directions are up, down and the four diagonals) | |||
* A: Select option or Jump (only on some levels) | |||
* B: Undo a move | |||
* Y: Pause game and open the menu | |||
* Start: Exit | |||
Known Bugs | ==Known Bugs== | ||
* Exiting the game hangs the system | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/3dshomebrew/hah2.png | |||
https://dlhb.gamebrew.org/3dshomebrew/hah3.png | |||
https://dlhb.gamebrew.org/3dshomebrew/hah4.png |
Revision as of 01:52, 14 September 2021
Template:Infobox-3DS-Homebrews
Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles! There are infinite undos and no time limits -- you just have to find a way to destroy all the green tiles and step on a safe tile at the end.
The source code of my port is on my github (https://github.com/nop90/hexahop-3ds). The compiled game (3dsx and CIA format) is released on github (https://github.com/nop90/hexahop-3ds/releases).
Credits:
- The original source is by Tom Beaumont (http://hexahop.sourceforge.net)
- This game uses the SDL 1.2 library for 3ds
Changelog
Ver. 1.1 (17 April 2017)
- Fixed jump key and some help text
Ver. 1.0 (09 April 2017)
- Complete and stable release
Ver. 0.2 (22 March 2017)
- Added music
Ver. 0.1 (17 March 2017)
- First reelase (3dsx and CIA formats)
- Music not working, only sfx
- Some flickering
Installation
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher, or there is a cia file to be installed with FBI. All the resources are included in the executable using romfs.
Commands
- D-pad: Move (the directions are up, down and the four diagonals)
- A: Select option or Jump (only on some levels)
- B: Undo a move
- Y: Pause game and open the menu
- Start: Exit
Known Bugs
- Exiting the game hangs the system
Screenshots