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| author = Rinnegatamante | | author = Rinnegatamante | ||
| website = https://gbatemp.net/threads/pixelroad-a-stupid-game-hb-to-test-lpp.375292/ | | website = https://gbatemp.net/threads/pixelroad-a-stupid-game-hb-to-test-lpp.375292/ | ||
| download = https://dlhb.gamebrew.org/3dshomebrew/PixelRoadv1.7z | |||
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}} | }} | ||
<youtube>lhmmVS3uBxw</youtube> | <youtube>lhmmVS3uBxw</youtube> | ||
==PixelRoad== | ==PixelRoad== |
Revision as of 13:58, 7 September 2021
PixelRoad
Last Update:
New version for this hb, now it can be considered a real game-homebrew!
- Added timing for your play, test your accuracy and your speed!
- Added possibility to take screenshot of your result.
- Added new default levels
- Added possibility to load custom levels, you need only Paint to create new levels
Default levels:
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.
Download: http://adf.ly/vOEey
Original Post:
Hello everyone.
I was thinking to create something to show what can be done with lpp with a simple syntax (I think LUA is more user-friendly than C/C++) so i created this stupid "demo" game homebrew (i think i'll make it a real game hb after the implementation in lpp of a real graphic lib like openGL or SDL) which is more a sample for developer then a usefull game u.u.
In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).