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| lastupdated = 2020/06/20 | | lastupdated = 2020/06/20 | ||
| licence = Mixed | | licence = Mixed | ||
| author = | | author = asiekierka | ||
| website = https://gbatemp.net/threads/tic-80-fantasy-computer-port-to-the-new-3ds.568154/ | | website = https://gbatemp.net/threads/tic-80-fantasy-computer-port-to-the-new-3ds.568154/ | ||
| download = https://dlhb.gamebrew.org/3dshomebrew/TIC-80.rar | | download = https://dlhb.gamebrew.org/3dshomebrew/TIC-80.rar | ||
| source = | | source = https://github.com/asiekierka/TIC-80/ | ||
}} | }} | ||
<youtube>yHlDjQ2Cx9k</youtube> | <youtube>yHlDjQ2Cx9k</youtube> | ||
TIC-80 is a fantasy computer for making, playing and sharing tiny games. | |||
There are built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game. | |||
At the exit you will get a cartridge file, which can be stored and played on the website. | At the exit you will get a cartridge file, which can be stored and played on the website. | ||
Also, the game can be packed into a player that works on all popular platforms and distribute as you wish. | Also, the game can be packed into a player that works on all popular platforms and distribute as you wish. | ||
To make a retro styled game the whole process of creation takes place under some technical limitations: 240x136 pixels display, 16 color palette, 256 8x8 color sprites, 4 channel sound and etc. | |||
Asiekierka ported the TIC-80 fantasy computer to the (New) 3DS. | |||
Due to performance requirements of running interpreted Lua/JavaScript/... code, a New 3DS/2DS model is highly recommended - but not, strictly speaking, mandatory. | |||
==External Links== | |||
* https://tic.computer/ |
Revision as of 07:16, 14 September 2021
Template:Infobox-3DS-Homebrews
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
There are built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game.
At the exit you will get a cartridge file, which can be stored and played on the website. Also, the game can be packed into a player that works on all popular platforms and distribute as you wish.
To make a retro styled game the whole process of creation takes place under some technical limitations: 240x136 pixels display, 16 color palette, 256 8x8 color sprites, 4 channel sound and etc.
Asiekierka ported the TIC-80 fantasy computer to the (New) 3DS.
Due to performance requirements of running interpreted Lua/JavaScript/... code, a New 3DS/2DS model is highly recommended - but not, strictly speaking, mandatory.