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| download = https://dlhb.gamebrew.org/3dshomebrew/Labyrinth-3D.rar | | download = https://dlhb.gamebrew.org/3dshomebrew/Labyrinth-3D.rar | ||
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==Description:== | |||
Labyrinth 3D is my first 3D homebrew which uses RayCast3D Engine - [[Lua-RayCast3D 3DS|Lua-RayCast3D]]. It can be considered as a showcas for how powerful and simple to use RayCast3D engine is. | |||
Labyrinth 3D is, as the title says, a game where you have to find the exit from the labyrinth you're in. It supports different map sizes and you'll have some scrolls according to map size. These scrolls can be used to "mark" a wall of the labyrinth so you can see where you already went (after marking a wall, it will became golden). | |||
Labyrinths are generated through Primm's Algorithm so you'll have infinite random mazes to solve. Any generated maze will provide a seed so you can share these labyrinths with others and play them through the voice "Start game with Seed". | |||
==Controls:== | |||
Labyrinths are generated through Primm's Algorithm so you'll have infinite random mazes to solve. Any generated maze will provide a seed so you can share these labyrinths with others and play them through the voice | * DPad / Circle Stick = Move Player/Camera | ||
* R / L = Strafe | |||
* A = Mark a block with a scroll | |||
DPad / Circle Stick = Move Player/Camera | * Y = Take a screenshot | ||
R / L = Strafe | * START = Pause Game | ||
A = Mark a block with a scroll | * SELECT = Enable/Disable stereoscopic 3D | ||
Y = Take a screenshot | |||
START = Pause Game | ==Screenshots== | ||
SELECT = Enable/Disable stereoscopic 3D | https://dlhb.gamebrew.org/3dshomebrew/labyrinthmenu.jpg | ||
https://dlhb.gamebrew.org/3dshomebrew/labyrinthtitle.jpg | |||
https://dlhb.gamebrew.org/3dshomebrew/labyrinthgame.jpg | |||
https://dlhb.gamebrew.org/3dshomebrew/labyrinthspell.jpg | |||
ETTiNGRiNDER for the player sprite | ==Credits:== | ||
aliashparow for the main menu BGM | * @Misledz for RayCast3D, Lua Player Plus and Labyrinth 3D logos | ||
soundjay.com for SFX sounds | * @ihaveamac for testing the game | ||
oddcast.com for the synthetic voices used in gameboot | * ETTiNGRiNDER for the player sprite | ||
* aliashparow for the main menu BGM | |||
* soundjay.com for SFX sounds | |||
* oddcast.com for the synthetic voices used in gameboot |
Revision as of 02:19, 14 September 2021
Template:Infobox-3DS-Homebrews
Description:
Labyrinth 3D is my first 3D homebrew which uses RayCast3D Engine - Lua-RayCast3D. It can be considered as a showcas for how powerful and simple to use RayCast3D engine is.
Labyrinth 3D is, as the title says, a game where you have to find the exit from the labyrinth you're in. It supports different map sizes and you'll have some scrolls according to map size. These scrolls can be used to "mark" a wall of the labyrinth so you can see where you already went (after marking a wall, it will became golden).
Labyrinths are generated through Primm's Algorithm so you'll have infinite random mazes to solve. Any generated maze will provide a seed so you can share these labyrinths with others and play them through the voice "Start game with Seed".
Controls:
- DPad / Circle Stick = Move Player/Camera
- R / L = Strafe
- A = Mark a block with a scroll
- Y = Take a screenshot
- START = Pause Game
- SELECT = Enable/Disable stereoscopic 3D
Screenshots
Credits:
- @Misledz for RayCast3D, Lua Player Plus and Labyrinth 3D logos
- @ihaveamac for testing the game
- ETTiNGRiNDER for the player sprite
- aliashparow for the main menu BGM
- soundjay.com for SFX sounds
- oddcast.com for the synthetic voices used in gameboot