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= Evolution Sav3D Me =
== Evolution Sav3D Me ==
This is a port for 3DS of a game I made with two friends last year: Evolution Saved Me! You can check here the original game: [https://bumblebug.itch.io/evolution-saved-me https://bumblebug.itch.io/evolution-saved-me] Credits:
Hello everyone! After almost a year here I wanted to contribute a little bit to this awesome forum and of course to the scene and... here I am.
 
This is a remake for the 3DS of a game I made with two friends: Evolution Saved Me!
 
You can check the original game here: https://bumblebug.itch.io/evolution-saved-me
 
It has Stereoscopic 3D and everything is load from RomFS.
 
==Screenshots==
https://i.imgur.com/LR1T8V7.png
https://i.imgur.com/vxD7zfp.png
 
==How to play:==
 
Get all the bananas that you can without touching the lasers :D
 
The fire are power ups that allows you to go through lasers when activated.
 
* Circle Pad / D-Pad for moving the monkey.
* Tap on buttons or press A for go through screens when needed.
* Start to pause the game
* Select to exit
 
Dunno why on Citra the sound doesn't play at all. On console should work but dspdump is needed.
 
==TO DO:==
* Optimize the code a lot
 
==Credits:==
* Smealum & Yellows8: Scene3DS and stuff, you know.
* Smealum & Yellows8: Scene3DS and stuff, you know.
* Xerpi: SF2D, SFTD, Portlibs
* Xerpi: SF2D, SFTD, Portlibs

Revision as of 13:10, 12 September 2021

Template:Infobox-3DS-Homebrews

Evolution Sav3D Me

Hello everyone! After almost a year here I wanted to contribute a little bit to this awesome forum and of course to the scene and... here I am.

This is a remake for the 3DS of a game I made with two friends: Evolution Saved Me!

You can check the original game here: https://bumblebug.itch.io/evolution-saved-me

It has Stereoscopic 3D and everything is load from RomFS.

Screenshots

LR1T8V7.png vxD7zfp.png

How to play:

Get all the bananas that you can without touching the lasers :D

The fire are power ups that allows you to go through lasers when activated.

  • Circle Pad / D-Pad for moving the monkey.
  • Tap on buttons or press A for go through screens when needed.
  • Start to pause the game
  • Select to exit

Dunno why on Citra the sound doesn't play at all. On console should work but dspdump is needed.

TO DO:

  • Optimize the code a lot

Credits:

  • Smealum & Yellows8: Scene3DS and stuff, you know.
  • Xerpi: SF2D, SFTD, Portlibs
  • Cheuble for his sound class and help.
  • Lovercat007 and those who helped me with libs problems.
  • Bumblebug team for the original game
  • Cynosura & JBR373: I learned so much with BallEsca and Metroid II.

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