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<youtube>3urlCg2k_v4</youtube> | <youtube>3urlCg2k_v4</youtube> | ||
=Brick Breaker 3D= | ==Brick Breaker 3D== | ||
Time for another homebrew: Brick Breaker 3D. This is the "official" release.<br /> | Time for another homebrew: Brick Breaker 3D. This is the "official" release.<br /> | ||
Every version from RC1 on is developed by Kero.<br /> | Every version from RC1 on is developed by Kero.<br /> | ||
<br /> | <br /> | ||
==How to install== | |||
*.hax 2.0: Simply copy the "3ds" folder into the root of your big SD card.<br /> | *.hax 2.0: Simply copy the "3ds" folder into the root of your big SD card.<br /> | ||
.3ds and .cia: Put the content of "3DS_CIA_PUTONSD" on your 3DS' SD card.<br /> | .3ds and .cia: Put the content of "3DS_CIA_PUTONSD" on your 3DS' SD card.<br /> | ||
Line 24: | Line 24: | ||
.cia: Install with your favourite CIA installer.<br /> | .cia: Install with your favourite CIA installer.<br /> | ||
other: We supply an *.elf file for advanced users.<br /> | other: We supply an *.elf file for advanced users.<br /> | ||
==Download== | |||
-[https://www.dropbox.com/s/ufpkk3pt58x03wx/BrickBreaker%20V1.rar?dl=0 Brick Breaker V1 (*.3dsx, *.cia, *.3ds, *.elf)] ([https://filetrip.net/3ds-downloads/homebrew/download-brick-breaker-3d-1-0-f33574.html MIRROR])<br /> | -[https://www.dropbox.com/s/ufpkk3pt58x03wx/BrickBreaker%20V1.rar?dl=0 Brick Breaker V1 (*.3dsx, *.cia, *.3ds, *.elf)] ([https://filetrip.net/3ds-downloads/homebrew/download-brick-breaker-3d-1-0-f33574.html MIRROR])<br /> | ||
-[https://www.dropbox.com/s/rq3krczr32lqkze/BrickBreaker%20V1%20Source.rar?dl=0 Brick Breaker V1 (source code)] ([https://filetrip.net/dl?39WSHUsLLQ MIRROR])<br /> | -[https://www.dropbox.com/s/rq3krczr32lqkze/BrickBreaker%20V1%20Source.rar?dl=0 Brick Breaker V1 (source code)] ([https://filetrip.net/dl?39WSHUsLLQ MIRROR])<br /> | ||
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-[https://dl.dropboxusercontent.com/u/92258965/FUK%20Team/BrickBreaker/BrickBreaker%20B2.rar Brick Breaker BETA 2 (*.3dsx, *.elf)]<br /> | -[https://dl.dropboxusercontent.com/u/92258965/FUK%20Team/BrickBreaker/BrickBreaker%20B2.rar Brick Breaker BETA 2 (*.3dsx, *.elf)]<br /> | ||
-[https://dl.dropboxusercontent.com/u/92258965/FUK%20Team/BrickBreaker/BrickBreaker%20B1.rar Brick Breaker BETA 1 (*.3dsx,*.elf)] ([https://filetrip.net/3ds-downloads/homebrew/download-brick-breaker-3d-beta-1-f33414.html MIRROR])<br /> | -[https://dl.dropboxusercontent.com/u/92258965/FUK%20Team/BrickBreaker/BrickBreaker%20B1.rar Brick Breaker BETA 1 (*.3dsx,*.elf)] ([https://filetrip.net/3ds-downloads/homebrew/download-brick-breaker-3d-beta-1-f33414.html MIRROR])<br /> | ||
D-Pad: move the marker | ==Controls (editor):== | ||
A: change block to destructable one (3 hits) | * D-Pad: move the marker | ||
B: change block to solid one | * A: change block to destructable one (3 hits) | ||
Y: change block to destructable one (1 hit) | * B: change block to solid one | ||
START: Save changes and return to menu | * Y: change block to destructable one (1 hit) | ||
* START: Save changes and return to menu | |||
==Changelog== | |||
'''BETA 2:''' | |||
'''BETA 2:''' | |||
-Added support for Directional Pad, Circlepad, C-Stick and A/Y<br /> | -Added support for Directional Pad, Circlepad, C-Stick and A/Y<br /> | ||
-Added bricks (a block with 3 lifes, undestructable brick)<br /> | -Added bricks (a block with 3 lifes, undestructable brick)<br /> | ||
-Random map generator<br /> | -Random map generator<br /> | ||
-Better textures<br /> | -Better textures<br /> | ||
'''BETA 3:'''<br /> | '''BETA 3:'''<br /> | ||
*Advanced block collision (still not perfect but I think that it's good enough)<br /> | |||
*Fixed a bug where you could see too much of a sprite for one frame<br /> | |||
*Added the main menu and "you lost"*screen (and both are ugly [[File:styles/default/xenforo/clear.png|class=mceSmilieSprite mceSmilie48|:)]] )<br /> | |||
*Added 3D (and I destroyed my eyes doing that)<br /> | |||
*Reorganized some parts of the code<br /> | |||
*Added a score on the bottom screen (currently every block counts as 1k)<br /> | |||
*Improved block reflection at the bumper (changed from int to float)<br /> | |||
*Last but not least: a (saved) highscore was added<br /> | |||
(the current save might be deleted with a future update)<br /> | (the current save might be deleted with a future update)<br /> | ||
<br /> | <br /> | ||
'''BETA 4:'''<br /> | '''BETA 4:'''<br /> | ||
*Added audio playback (not the right way to do it and not very good but better than nothing)<br /> | |||
*Added credits<br /> | |||
*Advanced score system: first hit gives 500, second 1000 and third 1500<br /> | |||
*Added instructions<br /> | |||
*Added a rainbow effect for the borders at the topscreen<br /> | |||
*Prettier main menu<br /> | |||
*Fixed some minor stuff<br /> | |||
<br /> | <br /> | ||
'''BETA 5:'''<br /> | '''BETA 5:'''<br /> | ||
*Added map loading from text file<br /> | |||
*Added map creator<br /> | |||
*Fixed some minor stuff<br /> | |||
<br /> | <br /> | ||
'''RC 1:'''<br /> | '''RC 1:'''<br /> | ||
*Tcm0 stopped working on this project and gave everything to Kero<br /> | |||
*Better intro music<br /> | |||
*Reduced unnecessary RAM usage<br /> | |||
*Moved the map editor to the middle of the top screen (looks a bit better)<br /> | |||
*Added touchscreen support to the level editor<br /> | |||
*Fixed serious framerate drops in the credits (it's still unstable but much higher)<br /> | |||
*Fixed a bug where the game didn't recognize that you won (might have led to instant*win before)<br /> | |||
*Fixed some collision bugs (but they will stay in the credits 'game')<br /> | |||
There seem to be more but the remaining ones aren't that game breaking<br /> | There seem to be more but the remaining ones aren't that game breaking<br /> | ||
<br /> | <br /> | ||
'''Version 1:'''<br /> | '''Version 1:'''<br /> | ||
*Complete support for the touchscreen<br /> | |||
*Fixed some collision bugs (like always)<br /> | |||
*Fixed a bug that calculated a wrong highscore<br /> | |||
*Fixed a bug where the game didn't finish after destroying all blocks |
Revision as of 13:02, 12 September 2021
Template:Infobox-3DS-Homebrews
Brick Breaker 3D
Time for another homebrew: Brick Breaker 3D. This is the "official" release.
Every version from RC1 on is developed by Kero.
How to install
- .hax 2.0: Simply copy the "3ds" folder into the root of your big SD card.
.3ds and .cia: Put the content of "3DS_CIA_PUTONSD" on your 3DS' SD card.
.3ds: Put the ".3DS" file into the root of your MicroSD.
.cia: Install with your favourite CIA installer.
other: We supply an *.elf file for advanced users.
Download
-Brick Breaker V1 (*.3dsx, *.cia, *.3ds, *.elf) (MIRROR)
-Brick Breaker V1 (source code) (MIRROR)
-Brick Breaker RC1 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 5 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 4 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 3 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 2 (*.3dsx, *.elf)
-Brick Breaker BETA 1 (*.3dsx,*.elf) (MIRROR)
Controls (editor):
- D-Pad: move the marker
- A: change block to destructable one (3 hits)
- B: change block to solid one
- Y: change block to destructable one (1 hit)
- START: Save changes and return to menu
Changelog
BETA 2:
-Added support for Directional Pad, Circlepad, C-Stick and A/Y
-Added bricks (a block with 3 lifes, undestructable brick)
-Random map generator
-Better textures
BETA 3:
- Advanced block collision (still not perfect but I think that it's good enough)
- Fixed a bug where you could see too much of a sprite for one frame
- Added the main menu and "you lost"*screen (and both are ugly :) )
- Added 3D (and I destroyed my eyes doing that)
- Reorganized some parts of the code
- Added a score on the bottom screen (currently every block counts as 1k)
- Improved block reflection at the bumper (changed from int to float)
- Last but not least: a (saved) highscore was added
(the current save might be deleted with a future update)
BETA 4:
- Added audio playback (not the right way to do it and not very good but better than nothing)
- Added credits
- Advanced score system: first hit gives 500, second 1000 and third 1500
- Added instructions
- Added a rainbow effect for the borders at the topscreen
- Prettier main menu
- Fixed some minor stuff
BETA 5:
- Added map loading from text file
- Added map creator
- Fixed some minor stuff
RC 1:
- Tcm0 stopped working on this project and gave everything to Kero
- Better intro music
- Reduced unnecessary RAM usage
- Moved the map editor to the middle of the top screen (looks a bit better)
- Added touchscreen support to the level editor
- Fixed serious framerate drops in the credits (it's still unstable but much higher)
- Fixed a bug where the game didn't recognize that you won (might have led to instant*win before)
- Fixed some collision bugs (but they will stay in the credits 'game')
There seem to be more but the remaining ones aren't that game breaking
Version 1:
- Complete support for the touchscreen
- Fixed some collision bugs (like always)
- Fixed a bug that calculated a wrong highscore
- Fixed a bug where the game didn't finish after destroying all blocks