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Area Ten: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = Area Ten | image = File:Areatends.gif | type = Puzzle | version = March2008 | licence = Mixed | author = Kukulcan...")
 
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| image      = [[File:Areatends.gif]]
| image      = [[File:Areatends.gif]]
| type        = Puzzle
| type        = Puzzle
| version    = March2008
| version    = March 2008
| licence    = Mixed
| licence    = Mixed
| author      = Kukulcan
| author      = Kukulcan
| website    = http://nds.scenebeta.com/noticia/13-area-ten
| website    = https://www.neoflash.com/forum/index.php/topic,4908.0.html
| download    = Media:Areatends.zip
| download    = Media:Areatends.zip
| source      =  
| source      =  
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Area Ten is based on a popular Flash game, which tests motor skills as trying to isolate two differently colored balls between the two halves of your DS's screens. It supports DS Motion.
Area Ten is based on a popular Flash game, which tests motor skills as trying to isolate two differently colored balls between the two halves of your DS's screens. It supports DS Motion.


It attended in the NEO Spring Coding Compo 2008 and ranked 7th .
It was submitted to the NEO Spring Coding Compo 2008 and ranked 7th.


==Features==
==Features==
*Five levels of speed
* Five levels of speed.
*Different sizes for balls (8x8, 10x10, 12x12, 14x14 and 16x16)
* Different sizes for balls (8x8, 10x10, 12x12, 14x14 and 16x16).
 
==Objectives==
Make each ball stay in its own area-Blue Or Red.


==User guide==
==User guide==
Manipulate and lead the blue balls in the bottom of the screen and the red balls in the top of the screen. The transition zone between the 2 areas is the black area.  
The objective of the game is to make each balls (asteroids) stays in its respective area, either in Red or Blue.


The game Area and the number of balls increases along with levels.
Manipulate and lead the blue balls (asteroids) in the bottom screen and the red ball (asteriods) in the top screen.  


The transition zone between the 2 areas is the black area.


[[File:Areatends2.gif]]
The game area and the number of asteroids increase along with levels.


==Controls==
==Controls==
Left/Right or DS Motion - movement
Left/Right or DS Motion - Movement


Start - quit
Start - Quit
 
R - Music On/Off
 
==Screenshots==
[[File:Areatends2.gif]]


R - music On/Off
==Credits==
Code: Kukulcan.
Palib and Idea: Mollusk.
Gfx: Lobo.


==Changelog==
<br>
[[Category:Homebrew applications]]
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 08:51, 13 Haziran 2021

Area Ten
File:Areatends.gif
General
Author(s)Kukulcan
TypePuzzle
VersionMarch 2008
LicenceMixed
Links
[Media:Areatends.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Area Ten is based on a popular Flash game, which tests motor skills as trying to isolate two differently colored balls between the two halves of your DS's screens. It supports DS Motion.

It was submitted to the NEO Spring Coding Compo 2008 and ranked 7th.

Features

  • Five levels of speed.
  • Different sizes for balls (8x8, 10x10, 12x12, 14x14 and 16x16).

User guide

The objective of the game is to make each balls (asteroids) stays in its respective area, either in Red or Blue.

Manipulate and lead the blue balls (asteroids) in the bottom screen and the red ball (asteriods) in the top screen.

The transition zone between the 2 areas is the black area.

The game area and the number of asteroids increase along with levels.

Controls

Left/Right or DS Motion - Movement

Start - Quit

R - Music On/Off

Screenshots

File:Areatends2.gif

Credits

Code: Kukulcan. Palib and Idea: Mollusk. Gfx: Lobo.


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