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Labyrinth 3D: Difference between revisions

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m (Text replacement - "Infobox 3DS homebrew" to "Infobox-3DS-Homebrews")
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| image = https://dlhb.gamebrew.org/3dshomebrew/Labyrinth-3D.jpeg|250px
| image = https://dlhb.gamebrew.org/3dshomebrew/Labyrinth-3D.jpeg|250px
| type = Puzzle
| type = Puzzle
| version = v1.2
| version=v1.2
| lastupdated = 2016/02/11
| licence = Mixed
| licence = Mixed
| author = Rinnegatamante
| author = Rinnegatamante

Revision as of 11:59, 7 September 2021

Template:Infobox-3DS-Homebrews

Labyrinth 3D

Description:
Labyrinth 3D is my first 3D homebrew which uses RayCast3D Engine ( https://gbatemp.net/threads/w-i-p-lua-raycast3d-3d-game-engine-for-lpp-3ds.407381/ ). It can be considered as a showcas for how powerful and simple to use RayCast3D engine is.
Labyrinth 3D is, as the title says, a game where you have to find the exit from the labyrinth you're in. It supports different map sizes and you'll have some scrolls according to map size. These scrolls can be used to "mark" a wall of the labyrinth so you can see where you already went (after marking a wall, it will became golden).
Labyrinths are generated through Primm's Algorithm so you'll have infinite random mazes to solve. Any generated maze will provide a seed so you can share these labyrinths with others and play them through the voice "Start game with Seed".


Controls:
DPad / Circle Stick = Move Player/Camera
R / L = Strafe
A = Mark a block with a scroll
Y = Take a screenshot
START = Pause Game

SELECT = Enable/Disable stereoscopic 3D

Credits:
@Misledz for RayCast3D, Lua Player Plus and Labyrinth 3D logos
@ihaveamac for testing the game
ETTiNGRiNDER for the player sprite
aliashparow for the main menu BGM
soundjay.com for SFX sounds
oddcast.com for the synthetic voices used in gameboot

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