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Craftus Reloaded 3DS: Difference between revisions

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m (Text replacement - "Infobox 3DS homebrew" to "Infobox-3DS-Homebrews")
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| image = https://dlhb.gamebrew.org/3dshomebrew/Craftus-Reloaded.jpeg|250px
| image = https://dlhb.gamebrew.org/3dshomebrew/Craftus-Reloaded.jpeg|250px
| type = Adventure
| type = Adventure
| version = 0.3
| version=v0.3
| lastupdated = 2020/11/18
| licence = Mixed
| licence = Mixed
| author = RSDuck
| author = RSDuck
| website = https://github.com/RSDuck/craftus_reloaded
| website = https://github.com/RSDuck/craftus_reloaded
| download = https://dlhb.gamebrew.org/3dshomebrew/craftus_reloaded0.3.7z
| download = https://dlhb.gamebrew.org/3dshomebrew/craftus_reloaded0.3.7z
| source = https://dlhb.gamebrew.org/3dshomebrew/Craftus-Reloaded-3DS.rar
| source = https://github.com/RSDuck/craftus_reloaded
}}
}}
<youtube>XyPbfzB3l2E</youtube>
<youtube>XyPbfzB3l2E</youtube>

Revision as of 07:55, 7 September 2021

Template:Infobox-3DS-Homebrews

Craftus 3D Reloaded

Craftus Reloaded is a homebrew Minecraft clone for Nintendo 3DS. It's under active development. It currently features only a creative-mode-esque game mode with infinite resources.

15t.png 17t.png 16t.png 15b.png 17b.png 16b.png

History

It's been a while since I started developing this version of Craftus. I started to do a rewrite, because the old Craftus was beyond fixable. Probably 15% is copied from the old Craftus the remaining part is rewritten.

Features

  • An infinte world(in theory)
  • Two different world generators
  • Blocks, of multiple variants, can be broken and placed down to build structures
  • A basic inventory system
  • Saving and loading, multiple worlds
  • Clouds and menus
  • Sneaking and Flying

Default Controls

The controls can be changed by editing the file which can be found at sd:/craftus/options.ini

 (instructions can be found there too)._
| Category | Action | OLD 3DS | NEW 3DS |
| ------------- | ------------- | ------------- | ------------- |
| Blocks | Place Block | L | L |
| Blocks | Break Block | R | R |
|  |  |  |  |
| Move | Forward | X | Circle Pad (Up) |
| Move | Backward | B | Circle Pad (Down) |
| Move | Left | Y | Circle Pad (Left) |
| Move | Right | A | Circle Pad (Right) |
| Move | Jump | DPad (Up) | ZL |
| Move | Shift | DPad (Down) | ZR |
|  |  |  |  |
| Camera | Up | Circle Pad (Up) | C-Stick (Up) |
| Camera | Down | Circle Pad (Down) | C-Stick (Down) |
| Camera | Left | Circle Pad (Left) | C-Stick (Left) |
| Camera | Right | Circle Pad (Right) | C-Stick (Right) |
|  |  |  |  |
| Inventory | Switch Block | DPad (Left) | DPad (Left) |
| Inventory | Switch Block | DPad (Right) | DPad (Right) |
|  |  |  |  |
| Commands | Open Console | Select | Select |
|  |  |  |  |
| Menu | Back | Start | Start |

Options

The options are changed in sd:/craftus/options.ini.

| Option | Meaning | Default (OLD 3DS) | Default (NEW 3DS) | Values to Change |
| ------------- | ------------- | ------------- | ------------- | ------------- |
| Autojump | Jump automatically, being close to a block | 1 (True) | 0 (False) | 0 (False) and 1 (True) |

Known bugs

  • I experienced once, that blocks, which are newly placed in a specific chunk weren't rendered anymore, but blocks placed in another chunk were, but I couldn't reproduce this bug. Maybe it's related to old savefiles I hope I fixed this bug, because I couldn't find a way to reproduce it.
  • Making a screenshot with Luma Rosalina menu leads to crash Somehow this doesn't happen anymore

Credits

  • People who made 3DS homebrew possible
  • Especially smea for 3dscraft which is good place for stealing ideas inspiration
  • Contributors of the 3dbrew.org wiki and ctrulib
  • Fincs for citro3d
  • More people I forgot about, even though I extended this list multiple times
  • XSSheep, for the textures, taken from his resourcepack which is licensed under CC BY-SA
  • Tommaso Checchi, for his culling algorithm, orginally developed for the use in MC PE
  • Of course all other MC devs, how could I forget them?
  • All people who worked on the libraries Craftus is depending on(see the dependencies folder)

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