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| image = https://dlhb.gamebrew.org/3dshomebrew/Colossal-Cave-Adventure.png|250px | | image = https://dlhb.gamebrew.org/3dshomebrew/Colossal-Cave-Adventure.png|250px | ||
| type = Adventure | | type = Adventure | ||
| version = v1.1 | | version=v1.1 | ||
| lastupdated = 2018/02/23 | |||
| licence = Mixed | | licence = Mixed | ||
| author = nop90 | | author = nop90 | ||
| website = https://github.com/nop90/Colossal-Cave-Adventure-2.5-for-3ds | | website = https://github.com/nop90/Colossal-Cave-Adventure-2.5-for-3ds | ||
| download = https://dlhb.gamebrew.org/3dshomebrew/Colossal-Cave-Adventure-3DS.rar | | download = https://dlhb.gamebrew.org/3dshomebrew/Colossal-Cave-Adventure-3DS.rar | ||
| source = https:// | | source = https://github.com/nop90/Colossal-Cave-Adventure-2.5-for-3ds | ||
}} | }} | ||
<youtube>O3etkSoHrR8</youtube> | <youtube>O3etkSoHrR8</youtube> |
Revision as of 07:57, 7 September 2021
Colossal Cave Adventure
See http://rickadams.org/adventure/ The Origins of Adventure
I had been involved in a non-computer role-playing game called Dungeons and Dragons at the time, and also I had been actively exploring in caves — Mammoth Cave in Kentucky in particular.
Suddenly, I got involved in a divorce, and that left me a bit pulled apart in various ways. In particular I was missing my kids. Also the caving had stopped, because that had become awkward, so I decided I would fool around and write a program that was a re-creation in fantasy of my caving, and also would be a game for the kids, and perhaps some aspects of the Dungeons and Dragons that I had been playing.
My idea was that it would be a computer game that would not be intimidating to non-computer people, and that was one of the reasons why I made it so that the player directs the game with natural language input, instead of more standardized commands. My kids thought it was a lot of fun. — William Crowther