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Awale: Difference between revisions

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| licence    = Mixed
| licence    = Mixed
| author      = Philoo
| author      = Philoo
| website    = http://www.dev-fr.org/index.php/topic,3510.0.html
| website    = https://web.archive.org/web/20080718100001/http://www.dev-fr.org/index.php/topic,3510.0.html
| download    = Media:Awale10ds.rar
| download    = Media:Awale10ds.rar
| source      =  
| source      =  
}}
}}


Awale is port of the most ancient games still played, also called Oware.
Awale is port of the most ancient board games that are still being played, also called Oware.


==Objectives==
==User guide==
The aim of the game is to capture more seeds than your opponent. At the end of the game, the player who has captured the most seeds wins.
The objective of the game is to capture more seeds than your opponent. At the end of the game, the player who has captured the most seeds wins.
 
===Board setup===
The board is divided into two areas, hollowed with 6 holes each.
 
At the begining, 48 seeds are distributed among the 12 holes (4 seeds in each hole).


==User guide==
===Game turn===
===The board===
The board is divided into two areas, hollowed with six holes each. At the begining, 48 seeds are distributed among the 12 holes (four seeds in each hole).
===The game turn===
Every player plays alternately, the first one to play is chosen at random.
Every player plays alternately, the first one to play is chosen at random.


The player takes all the seeds in a hole of his area and distributes them counterclockwise, one in each hole.
The player takes all the seeds in a hole of his area and distributes them counterclockwise, one in each hole.
===Capture===
If the last seed to be distributed falls into one of the opponent's holes, containing already one or two seeds, the player captures the two or three seeds.


The captured seeds are taken off the board (the hole is left empty) and collected into the player's loft.
'''Capture:'''
===Multiple capture===
* If the last seed to be distributed falls into one of the opponent's holes, containing already one or two seeds, the player captures the two or three seeds.
If a player captures two or three seeds, and the preceding hole also contains two or three seeds, they are captured too, and so on...
* The captured seeds are taken off the board (the hole is left empty) and collected into the player's loft.
===Loop===
 
If the number of seeds taken in the starting hole is greater than 11, it constitutes a loop : the starting hole is left out every time in the distribution loop, and therefore always left empty.
'''Multiple capture:'''
* If a player captures two or three seeds, and the preceding hole also contains two or three seeds, they are captured too, and so on.
 
'''Loop:'''
* If the number of seeds taken in the starting hole is greater than 11, it constitutes a loop.
* The starting hole is left out every time in the distribution loop, and therefore always left empty.
* A hole containing enough seeds to loop is called a Kroo.
 
'''Feed the opponent:'''
* A player isn't allowed to starve the opponent.
* Meaning a player can't play a hole that leads to capturing all the seeds in the opponent's area.


A hole containing enough seeds to loop is called a 'Kroo'.
===Feed the opponent===
A player isn't allowed to "starve" his opponent :
a player can't play a hole that leads to capturing all the seeds in his opponent's area.
===End of the game===
===End of the game===
The game ends if :
The game ends if it meets one of the following condition:
:A player hasn't any seeds in his area, and therefore can't play. In this case, the other player captures all the remaining seeds.
* Player has no seeds in the area, and therefore can't play. In this case, the other player captures all the remaining seeds.
:The game is "looping", i.e. after some turns, the same playboard configuration is obtained again. In this case, the remaining seeds aren't captured.
* The game is looping, e.g. after some turns, the same playboard configuration is obtained again. In this case, the remaining seeds aren't captured.
:One of the players aborts the game. The other player captures all the remaining seeds.
* One of the players aborts the game. The other player captures all the remaining seeds.


==Changelog==
==Changelog==
'''Version 1.0'''
'''Version 1.0'''
*Added 2 player mode via Wi-Fi (local)
* Added 2 player mode via Wi-Fi (local).
*Addition of a music
* Addition of a music.
*Bug Fix few.
* Bug Fix few.
'''Version 0.5'''
'''Version 0.5'''
*Bug Fix: unable to replay a 2nd part (Awale and Mancal) ...
* Bug Fix: Impossible to replay a 2nd part (Mancal and Awalé).
'''Version 0.4'''
'''Version 0.4'''
*Added 2 games: Mancala (a variant of the Tongue Awale or vice versa) and Tchuka Ruma (kind of lonely)
* Added 2 games: Mancala (a variant of Awalé or the reverse) and Tchuka Ruma (sort of solitaire).
*Added some sound effects
* Added some sound effects.
*Re-design of some wallpaper.
* Re-design of some wallpaper.
'''Version 0.3'''
'''Version 0.3'''
*Fixed the bug of the new sprites added that no longer disappear
* Fixed the bug of the new sprites added that no longer disappear.
'''Version 0.2'''
'''Version 0.2'''
*Adding a marker to player 2 (DS)
* Adding a marker to player 2 (DS).
*Adding transitions between shots to slow the game
* Added transitions between each move to slow down the game.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew board games on DS]]

Revision as of 12:18, 7 Haziran 2021

Awale
File:Awalev10ds.gif
General
Author(s)Philoo
TypeBoard Strategy Puzzle
Version1.0
LicenceMixed
Links
[Media:Awale10ds.rar Download]
Website
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Awale is port of the most ancient board games that are still being played, also called Oware.

User guide

The objective of the game is to capture more seeds than your opponent. At the end of the game, the player who has captured the most seeds wins.

Board setup

The board is divided into two areas, hollowed with 6 holes each.

At the begining, 48 seeds are distributed among the 12 holes (4 seeds in each hole).

Game turn

Every player plays alternately, the first one to play is chosen at random.

The player takes all the seeds in a hole of his area and distributes them counterclockwise, one in each hole.

Capture:

  • If the last seed to be distributed falls into one of the opponent's holes, containing already one or two seeds, the player captures the two or three seeds.
  • The captured seeds are taken off the board (the hole is left empty) and collected into the player's loft.

Multiple capture:

  • If a player captures two or three seeds, and the preceding hole also contains two or three seeds, they are captured too, and so on.

Loop:

  • If the number of seeds taken in the starting hole is greater than 11, it constitutes a loop.
  • The starting hole is left out every time in the distribution loop, and therefore always left empty.
  • A hole containing enough seeds to loop is called a Kroo.

Feed the opponent:

  • A player isn't allowed to starve the opponent.
  • Meaning a player can't play a hole that leads to capturing all the seeds in the opponent's area.

End of the game

The game ends if it meets one of the following condition:

  • Player has no seeds in the area, and therefore can't play. In this case, the other player captures all the remaining seeds.
  • The game is looping, e.g. after some turns, the same playboard configuration is obtained again. In this case, the remaining seeds aren't captured.
  • One of the players aborts the game. The other player captures all the remaining seeds.

Changelog

Version 1.0

  • Added 2 player mode via Wi-Fi (local).
  • Addition of a music.
  • Bug Fix few.

Version 0.5

  • Bug Fix: Impossible to replay a 2nd part (Mancal and Awalé).

Version 0.4

  • Added 2 games: Mancala (a variant of Awalé or the reverse) and Tchuka Ruma (sort of solitaire).
  • Added some sound effects.
  • Re-design of some wallpaper.

Version 0.3

  • Fixed the bug of the new sprites added that no longer disappear.

Version 0.2

  • Adding a marker to player 2 (DS).
  • Added transitions between each move to slow down the game.


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