Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

NCDZPSP: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 15: Line 15:
==Installation==
==Installation==
The official release comes with 2 variations.
The official release comes with 2 variations.
* For 1.5 Kernel. FW 1.5 to CFW 3.03OE. Does not work on PSP-2000.
* 1.5_kernel - For FW 1.5 to CFW 3.03OE. Does not work on PSP-2000.
* For 3.xx. CFW 3.10 to 3.72, recommend 3.52 or above (including 3.60OE of PSP-2000).
* 3.xx_user - For CFW 3.10 to 3.72, recommend 3.52 or above (including 3.60OE of PSP-2000).


To install, copy the folder ncdzpsp to /PSP/GAME/ on your Memory Stick.
To install, copy the folder ncdzpsp to /PSP/GAME/ on your Memory Stick.
Line 23: Line 23:
* SystemButtons.prx - System button press status acquisition PRX.
* SystemButtons.prx - System button press status acquisition PRX.
* ncdzpsp.ini - Settings file for NCDZPSP (created automatically).
* ncdzpsp.ini - Settings file for NCDZPSP (created automatically).
* command.dat - command.dat for MAME Plus (command list for viewing key press combinations/optional).
* command.dat - command.dat for MAME Plus (command list for viewing key press combinations, optional).


The following folders will be created automatically the first time you start up (except for cache folder).
The following folders will be created automatically the first time you start up (except for cache folder).
Line 33: Line 33:


==User guide==
==User guide==
'''Supported games:'''
===Supported games===
 
All officially released games will work on the emulator. However the raster effect used in some games is disabled by default on the PSP due to the heavy processing. Also note that some games have incomplete emulation.  
All officially released games will work on the emulator. However the raster effect used in some games is disabled by default on the PSP due to the heavy processing. Also note that some games have incomplete emulation.  


Line 43: Line 42:
The recommended MP3 encoding is about 96Kbit/sec.  
The recommended MP3 encoding is about 96Kbit/sec.  


'''MP3 naming conversion:'''
===MP3 naming conversion===
 
MP3 filename must end in TrackNumber.mp3. Rename the MP3 files using the name of the game and the track numbers (separate with either "-" or "_", please see examples below) .
MP3 filename must end in TrackNumber.mp3. Rename the MP3 files using the name of the game and the track numbers (separate with either "-" or "_", please see examples below) .



Revision as of 01:33, 2 September 2021

NCDZPSP
ncdzpsp.png
General
Author(s)NJ
TypeConsole
Version2.3.1 (28 Oct 2007)
LicenceMixed
Links
Download
Website
Source
Advertisements

<htmlet>adsense</htmlet>


NCDZPSP is an emulator of the Neo Geo CDZ, a home video game console released by SNK Coporation in 1994. It is an upgraded version of the Neo Geo CD that uses the same CPU set-up as the arcade and cartridge-based Neo Geo systems.

Installation

The official release comes with 2 variations.

  • 1.5_kernel - For FW 1.5 to CFW 3.03OE. Does not work on PSP-2000.
  • 3.xx_user - For CFW 3.10 to 3.72, recommend 3.52 or above (including 3.60OE of PSP-2000).

To install, copy the folder ncdzpsp to /PSP/GAME/ on your Memory Stick.

  • EBOOT.PBP - NCDZ PSP main program.
  • SystemButtons.prx - System button press status acquisition PRX.
  • ncdzpsp.ini - Settings file for NCDZPSP (created automatically).
  • command.dat - command.dat for MAME Plus (command list for viewing key press combinations, optional).

The following folders will be created automatically the first time you start up (except for cache folder).

  • config - Folder for individual game settings file.
  • data - Wallpaper data folder.
  • snap - Screenshot folder.
  • state - State data folder.
  • roms - CD-ROM image file folder (ZIP+MP3 or uncompressed data+MP3).

User guide

Supported games

All officially released games will work on the emulator. However the raster effect used in some games is disabled by default on the PSP due to the heavy processing. Also note that some games have incomplete emulation.

Once started, the roms folder will be created automatically. In this folder, create a folder for the game with a name of your choice, and copy all the files extracted from the CD-ROM or the files ZIP-compressed (created with a name of your choice) together.

Sounds from CDDA cannot be played as they are, so convert them to MP3 format, create a folder called mp3 in the game folder you created earlier, and copy everything there.

The recommended MP3 encoding is about 96Kbit/sec.

MP3 naming conversion

MP3 filename must end in TrackNumber.mp3. Rename the MP3 files using the name of the game and the track numbers (separate with either "-" or "_", please see examples below) .

Correct examples for the track number (can be recognized) are mslug-02.mp3, track02.mp3, 02.mp3.

Incorrect examples for the track number (cannot be recognized) are 02-mslug.mp3, track_2.mp3.

Folder structure for uncompressed CD-ROM:

/ncdzpsp/roms/Metal Slug/ (game folder)
ABS.TXT
ARTC_OBJ.SPR
ARTC_OTB.PRG
TTL_OTBL.PRG

/ncdzpsp/roms/Metal Slug/mp3/ (folder for MP3)
Metal Slug-Track 02.mp3
Metal Slug-Track 03.mp3
Metal Slug-Track 04.mp3
Metal Slug-Track 20.mp3

Folder structure for compressed CD-ROM:

/ncdzpsp/roms/Samurai Spirits RPG/ (game folder)
ssprg.zip (filename can be anything)

/ncdzpsp/rom/Samurai Spirits RPG/mp3/ (folder for MP3)
ssrpg_track02.mp3
ssrpg_track20.mp3
ssrpg_track32.mp3

Controls

R - Help Screen

Home - Menu

D-Pad/Analog - Direction

Start - Start

Select - Select

Circle - Button A

Cross - Button B

Square - Button C

Triangle - Button D

Screenshots

ncdzpsp2.png

ncdzpsp3.png

Changelog

v2.3.1 Development version

  • Although it is the latest release, code prior to 2.2.x is used since it is a development version.
  • Supports communication play with AdHoc as standard (excluding NCDZPSP).
  • Use SystemButtons.prx, which is an extension of homehook.prx. (also used in 1.5 Kernel version). When you are using CFW 3.52 or higher, it corresponds to the volume display when the VOL +/- button is pressed.
  • Sound emulation processing is different.
  • The video emulation processing of MVS and NCDZ is different.
  • Since the free memory is reduced due to the addition of functions, it is possible to create a cache file. More games are needed. Also, some games may not start.
  • Since the screen update interval is adjusted to the PSP refresh rate, it becomes earier to synchronize with VBLANK. However in MVS, the game progresses at a faster speed than the actual machine (though it is not noticeable).

External links

Advertising: