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KOPBAN - Create your own levels PSP: Difference between revisions

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==User guide==
==User guide==
Manual can be found [https://psp.scenebeta.com/tutorial/kopbanpsp-crea-tus-propios-niveles here] (in Spanish).
===How to create levels===
===How to create levels===
When you load the program, a black screen will appear with a box of white and red color at the top corner.  
When you load the program, a black screen will appear with a box of white and red color at the top corner.  
Line 22: Line 20:


When you finished your stage, tap on the Floppy disk icon and it will be saved in a folder on your PSP within creator called levels, with the creation order Nivel000.dat, Nivel001.dat, etc ​(to be applied in the main game).
When you finished your stage, tap on the Floppy disk icon and it will be saved in a folder on your PSP within creator called levels, with the creation order Nivel000.dat, Nivel001.dat, etc ​(to be applied in the main game).
A detailed manual can be found [https://psp.scenebeta.com/tutorial/kopbanpsp-crea-tus-propios-niveles here] (in Spanish).


===Types of objects===
===Types of objects===

Revision as of 08:09, 23 August 2021

KOPBAN - Create your own levels
kopbanpspeditor.png
General
Author(s)kaltorak
TypeOther Games
Version24 Sept 2007
LicenceMixed
Links
Download
Website
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KOPBANPSP: Create your own levels is a level creator for the homebrew puzzle game Kopban PSP. It is made by Kaltorak, a Sokoban clone for PSP.

User guide

How to create levels

When you load the program, a black screen will appear with a box of white and red color at the top corner.

The box will be the pointer which you use to move around the screen and fill it with different objects to create your own stage.

When you finished your stage, tap on the Floppy disk icon and it will be saved in a folder on your PSP within creator called levels, with the creation order Nivel000.dat, Nivel001.dat, etc ​(to be applied in the main game).

A detailed manual can be found here (in Spanish).

Types of objects

  • Water tile (blue):
    • Character is unable to walk on water and can be used to make puddles in the level.
    • All the space left blank will also be filled with water automatically when you save the level instead of filling every tiles manually.
  • Floor tile (white):
    • Paths/platforms for the charater to walk.
  • Goal tile (red):
    • Location of the barrel needs to be in order to win the level. There must be one for each barrel.
  • Decorative tile (grey):
    • A decoration that is placed under the last floor panel to give the feeling that the ground is above the water.
  • Red barrel:
    • A barrel that will be sitting on one of the goal tiles at the beginning of the stage.
    • Can be useful for designing more complicated puzzles/stages.
  • Barrel:
    • Set as many as you like but have to be the same amount as red tiles.
  • Main character:
    • The one and only character, able move the barrels.

Controls

D-pad - Move the pointer

Cross - Fill the current grid/box with the selected object

Circle - Go to menu

Left/Right (menu) - Change object

Cross (menu) - Select object

Start - Reset the whole screen

Home - Exit without saving

Screenshots

kopbanpspeditor2.png

kopbanpspeditor3.png

External links

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