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3D GDS PSP: Difference between revisions

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* QuickJump - http://forums.qj.net/psp-development-forum/66041-3d-gds-3d-game-development-set-pspgl-very-easy.html
* QuickJump - http://forums.qj.net/psp-development-forum/66041-3d-gds-3d-game-development-set-pspgl-very-easy.html
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=4949.0
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=4949.0
* El Otro Lado - https://www.elotrolado.net/hilo_psp-3d-gds-3d-game-development-set-para-pspgl_597107
* ElOtroLado - https://www.elotrolado.net/hilo_psp-3d-gds-3d-game-development-set-para-pspgl_597107


[[Category:PSP homebrew games]]  
[[Category:PSP homebrew games]]  
[[Category:Homebrew game engines on PSP]]
[[Category:Homebrew game engines on PSP]]

Revision as of 12:03, 9 September 2021

3D GDS
3dgds.png
General
Author(s)saulotmalo, SG57
TypeGame engine
Version18 Mar 2008
LicenceMixed
Links
Download
Website
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3D ~ GDS stands for 3D ~ Game Development Set, which is developed to assist PSPGL user to do text rendering, 3D model loading, etc.

It is a library created to help with PSP homebrew programming, especially for all those repetitive chunks of functions that user have to copy and paste just to have the same thing in a new project, that have been used previously.

It was submitted to the Neo Spring Coding Compo 2008 (PSP Applications).

User guide

3D GDS consists of 5 libraries:

  • Vectors.
  • Texture related (PCX and TGA).
  • MD2 Models.
  • Bitmap Fonts.
  • MP3 Sound.

The library has a makefile and a basic main.cpp to see how the functions are used. There is also a compiled example within the application.

Credits

Credit goes to the information on models found via google, saulotmalo, and SG57.

External links

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