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ToneMatrix PSP: Difference between revisions

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(Created page with "{{Infobox PSP homebrew | title = ToneMatrix | image = https://dlhb.gamebrew.org/psphomebrew/ToneMatrix.jpg|250px | type = Music Games | version = v0.9 | licence = Mixed | auth...")
 
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{{Infobox PSP homebrew
{{Infobox PSP homebrew
| title = ToneMatrix
| title = ToneMatrix
| image = https://dlhb.gamebrew.org/psphomebrew/ToneMatrix.jpg|250px
| image = https://dlhb.gamebrew.org/psphomebrew/tonematrix.jpg|250px
| type = Music Games
| type = Music Games
| version = v0.9
| version = 0.92 (25 Sept 2019)
| licence = Mixed
| licence = Mixed
| author = Babkock
| author = Babkock
| website = https://github.com/Babkock/ToneMatrix
| website = https://github.com/Babkock/ToneMatrix
| download = https://dlhb.gamebrew.org/psphomebrew/ToneMatrix.rar
| download = https://dlhb.gamebrew.org/psphomebrew/tonematrix.7z
| source = https://github.com/Babkock/ToneMatrix
| source = https://github.com/Babkock/ToneMatrix
}}
}}
<youtube>PdD-OcheS_Y</youtube>


ToneMatrix is a 16-grid rhythm sequencer for PSP coded by Babkock. It simulates drum sounds and is based on a flash game (http://lab.andre-michelle.com/tonematrix).
ToneMatrix is a 16-grid rhythm sequencer for PSP coded by Babkock. It simulates drum sounds and is based on a flash game (http://lab.andre-michelle.com/tonematrix).


Installation
==Installation==
If you have Custom Firmware or a homebrew-enabled PSP, place the unsigned folder into the /PSP/GAME/ folder on your Memory Stick.
If you have Custom Firmware or a homebrew-enabled PSP, place the unsigned folder into the /PSP/GAME/ folder on your Memory Stick.


If you have Official Firmware on your PSP (or if you have a PSP Go), place the signed folder into the /PSP/GAME/ folder on your Memory Stick.
If you have Official Firmware on your PSP (or if you have a PSP Go), place the signed folder into the /PSP/GAME/ folder on your Memory Stick.


User guide
==User guide==
The Y (vertical) axis represents eight different sounds, and more than one can be played at a time. The X (horizontal) axis represents one 4/4 measure in sixteenth-notes.
The Y (vertical) axis represents eight different sounds, and more than one can be played at a time.  


Select a node on the grid and that sound will be played in time. You can stop/resume the sound, mute a row that you have selected or more than one row at once.
The X (horizontal) axis represents one 4/4 measure in sixteenth-notes.
 
Select a node on the grid and that sound will be played in time.  
 
You can stop/resume the sound, mute a row that you have selected or more than one row at once.


Within the menu, you can change the Tempo and the Grid value that defines the number of mesaures you would like to play (can play up to 12 sequences).
Within the menu, you can change the Tempo and the Grid value that defines the number of mesaures you would like to play (can play up to 12 sequences).


If Loop All is on, then the measures will play one after another. If it is off, it will only repeat one measure. It is recommended that you stop playback before editing another grid.
If Loop All is on, then the measures will play one after another. If it is off, it will only repeat one measure.  


Controls
It is recommended that you stop playback before editing another grid.
 
==Controls==
D-Pad - Select node of a grid
D-Pad - Select node of a grid
Cross - Play selected sound
Cross - Play selected sound
Circle - Resume/stop selected sound
Circle - Resume/stop selected sound
Square - Mute the row that cursor is on (row will be shown in red)
Square - Mute the row that cursor is on (row will be shown in red)
Triangle - Mute every rows except the one cursor is on (row will be shown in blue)
Triangle - Mute every rows except the one cursor is on (row will be shown in blue)
R-Trigger/L-Trigger - Play up to 12 measures in a row
 
R/L - Play up to 12 measures in a row
 
Start - Menu
Start - Menu


Menu:
'''Menu:'''
 
D-Pad - Select, Change value
D-Pad - Select, Change value
Cross - Confirm
Cross - Confirm
Select - Help
Select - Help


Changelog
==Media==
v0.9
'''ToneMatrix PSP [Hombrew]''' ([https://www.youtube.com/watch?v=PdD-OcheS_Y rockstargamerpsp]) <br>
- Added save song and load song functions.
<youtube>PdD-OcheS_Y</youtube>
- Changed from 12 grids to 16 grids.
 
- Removed "Quit" and "Stop playing" menu options.
==Changelog==
'''v0.92'''
* Fixed some things in the code
 
'''v0.9'''
* Added save song and load song functions.
* Changed from 12 grids to 16 grids.
* Removed "Quit" and "Stop playing" menu options.
 
'''v0.8'''
* Added 12 grid sequencer.
* Added loop all function.
* Added cut, copy, and paste functions.


v0.8
'''v0.7'''
- Added 12 grid sequencer.
* Added mute row function.
- Added loop all function.
* Added solo row function.
- Added cut, copy, and paste functions.


v0.7
'''v0.6'''
- Added mute row function.
* Fixed "trail" bug.
- Added solo row function.


v0.6
'''v0.5'''
- Fixed "trail" bug.
* Initial release.
* Clear grid, tempo, and stop functions.


v0.5
==External links==
- Initial release.
* Author's website - https://babkock.tumblr.com
- Clear grid, tempo, and stop functions.
* GitHub - https://github.com/Babkock/ToneMatrix
* Wololo - https://wololo.net/talk/viewtopic.php?f=2&t=10524


References
[[Category:PSP homebrew games]]
Author's webpage, https://babkock.tumblr.com
[[Category:Homebrew music games on PSP]]
GitHub, https://github.com/Babkock/ToneMatrix
Wololo, https://wololo.net/talk/viewtopic.php?f=2&t=10524

Revision as of 13:23, 21 August 2021

ToneMatrix
tonematrix.jpg
General
Author(s)Babkock
TypeMusic Games
Version0.92 (25 Sept 2019)
LicenceMixed
Links
Download
Website
Source
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<htmlet>adsense</htmlet>


ToneMatrix is a 16-grid rhythm sequencer for PSP coded by Babkock. It simulates drum sounds and is based on a flash game (http://lab.andre-michelle.com/tonematrix).

Installation

If you have Custom Firmware or a homebrew-enabled PSP, place the unsigned folder into the /PSP/GAME/ folder on your Memory Stick.

If you have Official Firmware on your PSP (or if you have a PSP Go), place the signed folder into the /PSP/GAME/ folder on your Memory Stick.

User guide

The Y (vertical) axis represents eight different sounds, and more than one can be played at a time.

The X (horizontal) axis represents one 4/4 measure in sixteenth-notes.

Select a node on the grid and that sound will be played in time.

You can stop/resume the sound, mute a row that you have selected or more than one row at once.

Within the menu, you can change the Tempo and the Grid value that defines the number of mesaures you would like to play (can play up to 12 sequences).

If Loop All is on, then the measures will play one after another. If it is off, it will only repeat one measure.

It is recommended that you stop playback before editing another grid.

Controls

D-Pad - Select node of a grid

Cross - Play selected sound

Circle - Resume/stop selected sound

Square - Mute the row that cursor is on (row will be shown in red)

Triangle - Mute every rows except the one cursor is on (row will be shown in blue)

R/L - Play up to 12 measures in a row

Start - Menu

Menu:

D-Pad - Select, Change value

Cross - Confirm

Select - Help

Media

ToneMatrix PSP [Hombrew] (rockstargamerpsp)

Changelog

v0.92

  • Fixed some things in the code

v0.9

  • Added save song and load song functions.
  • Changed from 12 grids to 16 grids.
  • Removed "Quit" and "Stop playing" menu options.

v0.8

  • Added 12 grid sequencer.
  • Added loop all function.
  • Added cut, copy, and paste functions.

v0.7

  • Added mute row function.
  • Added solo row function.

v0.6

  • Fixed "trail" bug.

v0.5

  • Initial release.
  • Clear grid, tempo, and stop functions.

External links

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