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KOPBAN - Create your own levels PSP: Difference between revisions

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{{Infobox PSP homebrew
{{Infobox PSP homebrew
| title = KOPBAN - Create your own levels
| title = KOPBAN - Create your own levels
| image = https://dlhb.gamebrew.org/psphomebrew/KOPBANPSPCreateyourownlevels.jpg|250px
| image = https://dlhb.gamebrew.org/psphomebrew/kopbanpspeditor.png|250px
| type = Other Games
| type = Other Games
| version = initial release
| version = 24 Sept 2007
| licence = Mixed
| licence = Mixed
| author = kaltorak
| author = kaltorak
| website = https://psp.scenebeta.com/tutorial/kopbanpsp-crea-tus-propios-niveles
| website = https://psp.scenebeta.com/tutorial/kopbanpsp-crea-tus-propios-niveles
| download = https://dlhb.gamebrew.org/psphomebrew/KOPBANPSPCreateyourownlevels.rar
| download = https://dlhb.gamebrew.org/psphomebrew/kopbanpspeditor.7z
| source =
| source =
}}
}}
<youtube>K1WSOSimvTI</youtube>


KOPBANPSP: Create your own levels is a level creator for the homebrew puzzle game Kopban PSP. It is made by Kaltorak, a Sokoban clone for PSP.
KOPBANPSP: Create your own levels is a level creator for the homebrew puzzle game [[KOPBAN PSP|Kopban PSP]]. It is made by Kaltorak, a Sokoban clone for PSP.


User guide
==User guide==
Manual can be found at the author's webpage (in Spanish).
Manual can be found [https://psp.scenebeta.com/tutorial/kopbanpsp-crea-tus-propios-niveles here] (in Spanish).


How to create levels:
===How to create levels===
When you load the program, a black screen will appear with a box of white and red color at the top corner. The box will be the pointer which you use to move around the screen and fill it with different objects to create your own stage.
When you load the program, a black screen will appear with a box of white and red color at the top corner.  


Water tile (blue) - Character is unable to walk on water and can be used to make puddles in the level. All the space left blank will also be filled with water automatically when you save the level instead of filling every tiles manually.
The box will be the pointer which you use to move around the screen and fill it with different objects to create your own stage.


Floor tile (white) - Paths/platforms for the charater to walk.
When you finished your stage, tap on the Floppy disk icon and it will be saved in a folder on your PSP within creator called levels, with the creation order Nivel000.dat, Nivel001.dat, etc ​(to be applied in the main game).


Goal tile (red) - Location of the barrel needs to be in order to win the level. There must be one for each barrel.
===Types of objects===
* '''Water tile (blue):'''
** Character is unable to walk on water and can be used to make puddles in the level.  
** All the space left blank will also be filled with water automatically when you save the level instead of filling every tiles manually.


Decorative tile (grey) - A decoration that is placed under the last floor panel to give the feeling that the ground is above the water.
* '''Floor tile (white):'''
** Paths/platforms for the charater to walk.


Red barrel - A barrel that will be sitting on one of the goal tiles at the beginning of the stage. Can be useful for designing more complicated puzzles/stages.
* '''Goal tile (red):'''
** Location of the barrel needs to be in order to win the level. There must be one for each barrel.


Barrel - Set as many as you like but have to be the same amount as red tiles.
* '''Decorative tile (grey):'''
** A decoration that is placed under the last floor panel to give the feeling that the ground is above the water.


Main character - The one and only character, able move the barrels.
* '''Red barrel:'''
** A barrel that will be sitting on one of the goal tiles at the beginning of the stage.
** Can be useful for designing more complicated puzzles/stages.


Tap on the Floppy disk icon when you finished your stage and it will be saved in a folder on your PSP within creator called levels, with the creation order Nivel000.dat, Nivel001.dat, etc. You can send the completed levels to the developer to add into the game.
* '''Barrel:'''
** Set as many as you like but have to be the same amount as red tiles.


Controls
* '''Main character:'''
** The one and only character, able move the barrels.
 
==Controls==
D-pad - Move the pointer
D-pad - Move the pointer
Cross - Fill the current grid/box with the selected object
Cross - Fill the current grid/box with the selected object
Circle - Go to menu
Circle - Go to menu
Left/Right (menu) - Change object
Left/Right (menu) - Change object
Cross (menu) - Select object
Cross (menu) - Select object
Start - Reset the whole screen
Start - Reset the whole screen
Home - Exit without saving
Home - Exit without saving


References
==Screenshots==
Author's webpage, http://www.develkop.tk
https://dlhb.gamebrew.org/psphomebrew/kopbanpspeditor2.png
SceneBeta, https://psp.scenebeta.com/tutorial/kopbanpsp-crea-tus-propios-niveles
 
https://dlhb.gamebrew.org/psphomebrew/kopbanpspeditor3.png
 
==External links==
* Author's website - http://www.develkop.tk
* SceneBeta - https://psp.scenebeta.com/tutorial/kopbanpsp-crea-tus-propios-niveles
 
[[Category:PSP homebrew games]]
[[Category:Other homebrew games on PSP]]

Revision as of 08:08, 23 August 2021

KOPBAN - Create your own levels
kopbanpspeditor.png
General
Author(s)kaltorak
TypeOther Games
Version24 Sept 2007
LicenceMixed
Links
Download
Website
Advertisements

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KOPBANPSP: Create your own levels is a level creator for the homebrew puzzle game Kopban PSP. It is made by Kaltorak, a Sokoban clone for PSP.

User guide

Manual can be found here (in Spanish).

How to create levels

When you load the program, a black screen will appear with a box of white and red color at the top corner.

The box will be the pointer which you use to move around the screen and fill it with different objects to create your own stage.

When you finished your stage, tap on the Floppy disk icon and it will be saved in a folder on your PSP within creator called levels, with the creation order Nivel000.dat, Nivel001.dat, etc ​(to be applied in the main game).

Types of objects

  • Water tile (blue):
    • Character is unable to walk on water and can be used to make puddles in the level.
    • All the space left blank will also be filled with water automatically when you save the level instead of filling every tiles manually.
  • Floor tile (white):
    • Paths/platforms for the charater to walk.
  • Goal tile (red):
    • Location of the barrel needs to be in order to win the level. There must be one for each barrel.
  • Decorative tile (grey):
    • A decoration that is placed under the last floor panel to give the feeling that the ground is above the water.
  • Red barrel:
    • A barrel that will be sitting on one of the goal tiles at the beginning of the stage.
    • Can be useful for designing more complicated puzzles/stages.
  • Barrel:
    • Set as many as you like but have to be the same amount as red tiles.
  • Main character:
    • The one and only character, able move the barrels.

Controls

D-pad - Move the pointer

Cross - Fill the current grid/box with the selected object

Circle - Go to menu

Left/Right (menu) - Change object

Cross (menu) - Select object

Start - Reset the whole screen

Home - Exit without saving

Screenshots

kopbanpspeditor2.png

kopbanpspeditor3.png

External links

Advertising: