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{{Infobox PSP homebrew | {{Infobox PSP homebrew | ||
| title = POLYGUNWARS | | title = POLYGUNWARS | ||
| image = https://dlhb.gamebrew.org/psphomebrew/ | | image = https://dlhb.gamebrew.org/psphomebrew/polugunwars.png|250px | ||
| type = Shooter | | type = Shooter | ||
| version = | | version = 0.65 Fix (2008) | ||
| licence = Mixed | | licence = Mixed | ||
| author = ahrimanes | | author = ahrimanes | ||
| website = https://psp.scenebeta.com/noticia/polygunwars | | website = https://psp.scenebeta.com/noticia/polygunwars | ||
| download = https://dlhb.gamebrew.org/psphomebrew/ | | download = https://dlhb.gamebrew.org/psphomebrew/polugunwars.7z | ||
| source = | | source = | ||
}} | }} | ||
POLYGUNWARS is a clone of Geometry Wars appeared on Xbox in 2005. It is a multi-directional shooter developed by ahrimanes, with C++ using JGE++ libreries. | POLYGUNWARS is a clone of Geometry Wars appeared on Xbox in 2005. It is a multi-directional shooter developed by ahrimanes, with C++ using JGE++ libreries. | ||
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It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Games, 2nd place); Neo Summer Coding Compo 2008 (PSP Games, 2nd place); also participated in the Scenery Beta 2008 (PSP Games, 1st place). | It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Games, 2nd place); Neo Summer Coding Compo 2008 (PSP Games, 2nd place); also participated in the Scenery Beta 2008 (PSP Games, 1st place). | ||
Controls | ==Controls== | ||
D-Pad - Movement | D-Pad - Movement | ||
Triangle - Shoot upwards | Triangle - Shoot upwards | ||
Cross - Shoot downwards | Cross - Shoot downwards | ||
Circle - Shoot to the right | Circle - Shoot to the right | ||
Square - Shoot to the left | Square - Shoot to the left | ||
Triangle/Cross/Circle/Square - | |||
L | Triangle/Cross/Circle/Square - Diagonal shots* | ||
L - Drop bomb | |||
Start - Exit or Start game | Start - Exit or Start game | ||
Select - Screenshot | Select - Screenshot | ||
'''Note:''' Combine the fire keys to make diagonal shots*. | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/psphomebrew/polugunwars2.png | |||
https://dlhb.gamebrew.org/psphomebrew/polugunwars3.png | |||
https://dlhb.gamebrew.org/psphomebrew/polugunwars4.png | |||
==Media== | |||
'''Polygunwars PSP - Gameplay''' ([https://www.youtube.com/watch?v=lKug9KP22Y4 vhs]) <br> | |||
<youtube>lKug9KP22Y4</youtube> | |||
==Changelog== | |||
'''v0.65 Fix Scenery''' | |||
* Fixed a small bug when recovering the maximum scores. | |||
'''v0.65''' | |||
* You can now see the player's nationality on the score tables. | |||
* When you get a new score you will not have to select your profile again (Autosave). | |||
'''v0.6''' | |||
* The native PSP dialogs have been integrated (message, net, save/load dialogs). | |||
* Save your profile or gamertag as in 360. | |||
* Upload your highscores/profile to the network. | |||
* Look at the online leaderboards. | |||
* Support for multiple languages, there is a polygunwars/res/lng folder where you will find files with an lng extension that you can edit in any simple text editor and translate into your language. | |||
* The game will take the system configuration and load the corresponding sln. | |||
* Now you should be more careful because the black holes will also eat you. | |||
* I present you a new enemy, say hello to the snakes. | |||
* Multiple improvements in the behavior of the game, seem to have finally gotten rid of the gliches. | |||
* Now you can look at the credits in the options menu. | |||
* Hints on how to play within the options menu. | |||
* You can also check the leaderboards [http://www.ahrimanescore.luaplayer.org here]. | |||
* Now there is support for achievements (read what needs to be done). | |||
'''v0.5''' | |||
* Changes in the enemy system, with new units. | |||
* Improvements in movements. | |||
* Trigger system more real, with analog stick. | |||
* Redesigned graphics. | |||
* You can see who killed you. | |||
* Multiple improvements in the sound section. | |||
'''v0.4''' | |||
* Improvements in collision detection. | |||
* Save the highest scores. | |||
* Enemies are no longer randomly generated. | |||
v0. | '''v0.3''' | ||
* Improvements in collision detection. | |||
* Functional L button, the bomb now destroys enemies | |||
* Life remaining counter on screen. | |||
* Counter of remaining pumps on screen. | |||
* End of the game with star field in the background, START to start over. | |||
* New enemy "Green glowbin". | |||
==External links== | |||
- | * Author's website - http://www.ahrimanescore.luaplayer.org | ||
* Scenebeta - https://psp.scenebeta.com/noticia/polygunwars | |||
- | * NeoFlash - https://www.neoflash.com/forum/index.php?topic=5262.0 | ||
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=4988.0 | |||
- | |||
- | |||
[[Category:PSP homebrew games]] | |||
[[Category:Homebrew shooter games on PSP]] | |||
Revision as of 11:01, 26 August 2021
POLYGUNWARS | |
General | |
---|---|
Author(s) | ahrimanes |
Type | Shooter |
Version | 0.65 Fix (2008) |
Licence | Mixed |
Links | |
Download | |
Website |
<htmlet>adsense</htmlet>
POLYGUNWARS is a clone of Geometry Wars appeared on Xbox in 2005. It is a multi-directional shooter developed by ahrimanes, with C++ using JGE++ libreries.
It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Games, 2nd place); Neo Summer Coding Compo 2008 (PSP Games, 2nd place); also participated in the Scenery Beta 2008 (PSP Games, 1st place).
Controls
D-Pad - Movement
Triangle - Shoot upwards
Cross - Shoot downwards
Circle - Shoot to the right
Square - Shoot to the left
Triangle/Cross/Circle/Square - Diagonal shots*
L - Drop bomb
Start - Exit or Start game
Select - Screenshot
Note: Combine the fire keys to make diagonal shots*.
Screenshots
Media
Polygunwars PSP - Gameplay (vhs)
Changelog
v0.65 Fix Scenery
- Fixed a small bug when recovering the maximum scores.
v0.65
- You can now see the player's nationality on the score tables.
- When you get a new score you will not have to select your profile again (Autosave).
v0.6
- The native PSP dialogs have been integrated (message, net, save/load dialogs).
- Save your profile or gamertag as in 360.
- Upload your highscores/profile to the network.
- Look at the online leaderboards.
- Support for multiple languages, there is a polygunwars/res/lng folder where you will find files with an lng extension that you can edit in any simple text editor and translate into your language.
- The game will take the system configuration and load the corresponding sln.
- Now you should be more careful because the black holes will also eat you.
- I present you a new enemy, say hello to the snakes.
- Multiple improvements in the behavior of the game, seem to have finally gotten rid of the gliches.
- Now you can look at the credits in the options menu.
- Hints on how to play within the options menu.
- You can also check the leaderboards here.
- Now there is support for achievements (read what needs to be done).
v0.5
- Changes in the enemy system, with new units.
- Improvements in movements.
- Trigger system more real, with analog stick.
- Redesigned graphics.
- You can see who killed you.
- Multiple improvements in the sound section.
v0.4
- Improvements in collision detection.
- Save the highest scores.
- Enemies are no longer randomly generated.
v0.3
- Improvements in collision detection.
- Functional L button, the bomb now destroys enemies
- Life remaining counter on screen.
- Counter of remaining pumps on screen.
- End of the game with star field in the background, START to start over.
- New enemy "Green glowbin".
External links
- Author's website - http://www.ahrimanescore.luaplayer.org
- Scenebeta - https://psp.scenebeta.com/noticia/polygunwars
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=5262.0
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=4988.0