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{{Infobox homebrew
{{Infobox homebrew
| title      = Parkin' Rampage
| title      = Parkin' Rampage
| image      = https://dlhb.gamebrew.org/dshomebrew/parkinrampageds03.png
| image      = https://dlhb.gamebrew.org/dshomebrew/parkinrampageds.png
| type        = Puzzle
| type        = Puzzle
| version    = 02 Jan 2021
| version    = 2021
| licence    = BSD-3-Clause
| licence    = BSD-3-Clause
| author      = Tim 'Mighty Max' Seidel (DesperateProgrammer)
| author      = Tim 'Mighty Max' Seidel (DesperateProgrammer)
| website    = https://mighty-max.itch.io/parkin-rampage
| website    = https://mighty-max.itch.io/parkin-rampage
| download    = https://github.com/DesperateProgrammer/ParkingRampage/blob/main/ParkingRampage.nds
| download    = https://dlhb.gamebrew.org/dshomebrew/parkinrampage.7z
| source      = https://github.com/DesperateProgrammer/ParkingRampage
| source      = https://github.com/DesperateProgrammer/ParkingRampage
}}   
}}   
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Parkin'Rampage is a homebrew sliding puzzle game for the NDS.
Parkin'Rampage is a homebrew sliding puzzle game for the NDS.


It was submitted to the [https://itch.io/jam/ibrew-festival-1/entries ibrew festival 2020].
It was submitted to the ibrew festival 2020.


==User guide==
==User guide==
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==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/parkinrampageds02.png
https://dlhb.gamebrew.org/dshomebrew/parkinrampageds2.png
 
https://dlhb.gamebrew.org/dshomebrew/parkinrampageds3.png
https://dlhb.gamebrew.org/dshomebrew/parkinrampageds01.png
 
https://dlhb.gamebrew.org/dshomebrew/parkinrampageds00.png


==Media==
==Media==
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==Changelog==
==Changelog==
'''02/01/2020 16:00 (CET)'''
'''2021/01/02 16:00 (CET)'''
* Added (local) high score tracking.
* Added (local) high score tracking.
* Added sound effects for starting & winning.
* Added sound effects for starting & winning.
Line 64: Line 61:
* 32 Levels.
* 32 Levels.


'''18/12/2020 11:00 (CET)'''
'''2020/12/18 11:00 (CET)'''
* Internal: Added key mapping layer.
* Internal: Added key mapping layer.
* Some keys slightly changed. I.e. Up/Down in level select. us of left and right shoulder.
* Some keys slightly changed. I.e. Up/Down in level select. us of left and right shoulder.


'''15/12/2020 16:40 (CET)'''
'''2020/12/15 16:40 (CET)'''
* Fixed a bug restarting moves/time when ending the pause with touch control.
* Fixed a bug restarting moves/time when ending the pause with touch control.


'''14/12/2020 16:10 (CET)'''
'''2020/12/14 16:10 (CET)'''
* Made the source available via github.
* Made the source available via github.
* Added "rainbow" color animation to he text background (used in the won screen).
* Added "rainbow" color animation to he text background (used in the won screen).
Line 77: Line 74:
* Fixed a graphical glitch on the title screen.
* Fixed a graphical glitch on the title screen.


'''13/12/2020 21:40 (CET)'''
'''2020/12/13 21:40 (CET)'''
* Tweaked he control a bit. Game is now completely controable via Touch and Keys.
* Tweaked he control a bit. Game is now completely controable via Touch and Keys.
* Resume to main menu is now possible from game pause.
* Resume to main menu is now possible from game pause.


'''13/12/2020 21:10 (CET)'''
'''2020/12/13 21:10 (CET)'''
* Added more levels. Mainly in advanced and expert difficulty.
* Added more levels. Mainly in advanced and expert difficulty.


'''11/12/2020 21:20 (CET)'''
'''2020/12/11 21:20 (CET)'''
* Added the first 3 levels for intermediate difficulty.
* Added the first 3 levels for intermediate difficulty.
* Extended touch control, for work in the level selection & rearranged text.
* Extended touch control, for work in the level selection & rearranged text.


'''11/12/2020 09:30 (CET)'''
'''2020/12/11 09:30 (CET)'''
* Added basic touch control.
* Added basic touch control.
* Added Music Volume setting.
* Added Music Volume setting.


'''09/12/2020 14:30 (CET)'''
'''2020/12/09 14:30 (CET)'''
* Reworked main menu to use the 8x16 font background.
* Reworked main menu to use the 8x16 font background.
* Added option to select specific level.
* Added option to select specific level.
* Added new beginner levels (Now 10).
* Added new beginner levels (Now 10).


'''08/12/2020 17:40 (CET)'''
'''2020/12/08 17:40 (CET)'''
* The pause screen now displays the control pattern on the top screen.
* The pause screen now displays the control pattern on the top screen.
* Fixed a bug causing the game time to continue despite of pausing.
* Fixed a bug causing the game time to continue despite of pausing.
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==External links==
==External links==
* GitHub - https://github.com/DesperateProgrammer/ParkingRampage
* itch.io - https://mighty-max.itch.io/parkin-rampage
* itch.io - https://mighty-max.itch.io/parkin-rampage
* GitHub - https://github.com/DesperateProgrammer/ParkingRampage
* itch.io - https://itch.io/jam/ibrew-festival-1/entries


<br>
[[Category:DS homebrew games]]
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 11:04, 22 September 2021

Parkin' Rampage
parkinrampageds.png
General
Author(s)Tim 'Mighty Max' Seidel (DesperateProgrammer)
TypePuzzle
Version2021
LicenceBSD-3-Clause
Links
Download
Website
Source
Advertisements

<htmlet>adsense</htmlet>


Parkin'Rampage is a homebrew sliding puzzle game for the NDS.

It was submitted to the ibrew festival 2020.

User guide

Your goal is to move all cars out of the way, so the police can leave the parking lot.

It has a total of 32 levels which you can select based on the difficulty:

  • Beginnger.
  • Intermediate.
  • Advanced.
  • Expert.

Controls

Keypad:

X/Y/A/B - Move between cars

D-Pad - Move the selected car

Start - Pause

Touchscreen:

Tap - Select Item, Use selected Item

Swipe - Change level

Drag - Move car

Icon - Pause/Resume, Return to main menu

Screenshots

parkinrampageds2.png parkinrampageds3.png

Media

Parkin'Rampage 1st Gameplay (Tim Seidel)

Changelog

2021/01/02 16:00 (CET)

  • Added (local) high score tracking.
  • Added sound effects for starting & winning.
  • Moved music volume into options menu.
  • New optionsmenu with sound effect volume and key mapping.
  • Options are now saved for persistence when leaving the options menu.
  • New diffuculty level "Any" to (randomly) select from all levels.
  • 32 Levels.

2020/12/18 11:00 (CET)

  • Internal: Added key mapping layer.
  • Some keys slightly changed. I.e. Up/Down in level select. us of left and right shoulder.

2020/12/15 16:40 (CET)

  • Fixed a bug restarting moves/time when ending the pause with touch control.

2020/12/14 16:10 (CET)

  • Made the source available via github.
  • Added "rainbow" color animation to he text background (used in the won screen).
  • Fixed a wrong car in Beginner Map 6.
  • Fixed a graphical glitch on the title screen.

2020/12/13 21:40 (CET)

  • Tweaked he control a bit. Game is now completely controable via Touch and Keys.
  • Resume to main menu is now possible from game pause.

2020/12/13 21:10 (CET)

  • Added more levels. Mainly in advanced and expert difficulty.

2020/12/11 21:20 (CET)

  • Added the first 3 levels for intermediate difficulty.
  • Extended touch control, for work in the level selection & rearranged text.

2020/12/11 09:30 (CET)

  • Added basic touch control.
  • Added Music Volume setting.

2020/12/09 14:30 (CET)

  • Reworked main menu to use the 8x16 font background.
  • Added option to select specific level.
  • Added new beginner levels (Now 10).

2020/12/08 17:40 (CET)

  • The pause screen now displays the control pattern on the top screen.
  • Fixed a bug causing the game time to continue despite of pausing.
  • Fixed some font artifacts.

Credits

Audio curtsey of The Mod Archive.

Graphics by Might Max.

External links

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