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NTR Plugin Manager 3DS: Difference between revisions

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* NTR Plugin manager.
* NTR Plugin manager.


===Full tutorial===
===Tutorial===
Assuming you're using windows so go to your search bar and type in <code>environment variables</code>.
Assuming you're using windows so go to your search bar and type in <code>environment variables</code>.
* Choose <code>edit environment variables</code> or click on <code>edit system environment variables for your account</code>.
* Choose <code>edit environment variables</code> or click on <code>edit system environment variables for your account</code>.

Revision as of 01:12, 6 July 2021

Template:Infobox 3DS homebrew

NTR Plugin Manager is a 3DS homebrew program that allows you to edit Gateshark's text files and to easily convert them into plugins usable on the NTR CFW (for that it uses Gateshark2NTR).

Note: If all you want is to be able to load text files with cheats (gateshark), developer recommended using CTRPF with Action Replay support instead of using a converter.

User guide

Requirements

  • DevKitPRO installed and set path add c:\devkitPro\msys\bin to the PATH Environment Variable.
  • VCRedist 2015 installed.
  • NTR Plugin manager.

Tutorial

Assuming you're using windows so go to your search bar and type in environment variables.

  • Choose edit environment variables or click on edit system environment variables for your account.
  • Go to Variables and add/edit PATH.
  • Type in C:\devkitPro\msys\bin or if you installed it to a different drive, replace C: with whatever drive its on.
  • Press Ok and then on the next window hit Apply, and then Ok again.

Now extract the contents of the NTR Plugin Manager.

  • Open the Release folder and find NTRPluginManager.exe. Launch it then go to Options (gear icon).
  • Assign folder A that the program will create/looking for .txt files of gateshark codes.
  • Assign folder B where the NTR plugin version of whatever gateshark codes you decide to convert, will be placed in.
  • You can leave the enter the name you want on the plugin blank (or just put cheat). Save settings.

Go on Fort42, find the game of your choice (make sure you have the correct region for your game) and click on the Download Codes option that should be displayed as soon as you click on your game. It will download a .txt of the codes listed for that game.

Find the .txt of the game you just downloaded. Navigate to your NTR Plugin Manager folder.

  • Open the Release folder again. You should see two new folders (folder A and folder B).
  • Place the .txt files in the folder A that you made or the path to look for text files folder.

Launch the NTRPluginManager.exe again (if its not already launched) and look on the right side of the program.

  • You should see two arrows making a circle aka the refresh button.
  • Click on that and you should now see your game(s) listed in the manager.
  • Double click the game(s) of your choice and a new tab should appear near the top next to Home.
  • Click on the game, edit your cheats, rearrange them, add notes, create folders to organize them and whatever else you like.
  • Save the changes, and then click on the gear icon right under it and either Convert this file only or if you're doing multiple files, click on Actions at the very top right and click on Convert All Plugins NORMAL MODE.
  • Make sure you have the games, whose cheats you want converted, checkmarked on the left and then hit Start. You now have the plugin.

Navigate to the folder B that was created by the manager or the path for generated plugins.

  • Take the folder thats in your second folder and simply place it in your plugins folder on the root of your 3DS' SD card.
  • Go back to your 3DS, launch NTR using Nanquitas' NTRBootSelector and use any version.
  • Launch the game of your choice and on the Nintendo 3DS launch screen, your screen should become green for a moment or two during the loading and then you'll know its working.
  • If not, go back to the BootSelector and load a different version until you get this buggy green screen during the game's launch.

If you successfully got the buggy green screen during launch, all you have to do is press Select to start up your plugin.

Media

Credits

Thanks to @cell9 for the cfw.

Thanks to google and the web.

Tutorial courtesy of @Bootie.

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