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R4 (firmware 1.8) <br> | R4 (firmware 1.8) <br> | ||
==Changelog | ==Changelog== | ||
'''Final verision''' | '''Final verision''' | ||
* Redesign of the project in much better, using the magnificent GFX that Lobo has laid in the meantime. A real atmosphere now reigns in the game thanks to a brief script background, an inspired design and adapted sounds. The game would almost be scary. | * Redesign of the project in much better, using the magnificent GFX that Lobo has laid in the meantime. A real atmosphere now reigns in the game thanks to a brief script background, an inspired design and adapted sounds. The game would almost be scary. |
Revision as of 13:39, 26 Haziran 2021
A Cup of Tea | |
File:Acupofteads.jpg | |
General | |
---|---|
Author(s) | smealum |
Type | Shooter |
Version | 8 |
Licence | Mixed |
Links | |
[Media:Acupoftea8.rar Download] | |
Website |
<htmlet>adsense</htmlet>
A cup of Tea - V8 is DS homebrew first person shooter game. The game was designed to be easily finished by any totally inexperienced player, and does not feature touchscreen controls because the author wanted keep the old school feel.
It was participated in the NEO Summer Coding Compo 2007 (winner).
User guide
This is 2010. One day, a message is received from a priest, saying very rare that a band led by a maniacal voodoo, which has a large skull-shaped mask, is destroying his church...
All the action takes place in the upper screen and your life state is displayed on the bottom screem.
The more blood, the less life you have left. Drinks are scattered throughout the level with which to recover.
When you die, it starts over.
Controls
D-Pad - Move, Aim
A/X/Y/L/R - Shoot
B - Jump
R/L+Left/Right - Strap
Start - Pause
Compatibility
Works on:
Supercard DSONEi (firmware 3.0)
R4 (firmware 1.8)
Changelog
Final verision
- Redesign of the project in much better, using the magnificent GFX that Lobo has laid in the meantime. A real atmosphere now reigns in the game thanks to a brief script background, an inspired design and adapted sounds. The game would almost be scary.
- New GFX (made by Lobo).
- New level.
- Correction and gameplay bugs.
Credits
It was made using Yeti3D, which was first ported to the NDS with the help of ThunderZ, Pitt and birslip.