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The Legend of Zelda: Oracle of Secrets: Difference between revisions

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{{Infobox homebrew
{{Infobox homebrew
| title      = The Legend of Zelda: Oracle of Secrets
| title      = The Legend of Zelda: Oracle of Secrets
| image      = [[File:Zeldaoosds.png]]
| image      = https://dlhb.gamebrew.org/dshomebrew/zeldaoos.png
| type        = Action Adventure Role playing
| type        = Role playing
| version    = 23 July 2011
| version    = 23 July 2011
| licence    = Mixed
| licence    = Mixed
| author      = Quent42340
| author      = Quent42340
| website    = https://web.archive.org/web/20140603052811/https://quent42340.blogspot.com/
| website    = https://quent42340.blogspot.com
| download    = Media:ZeldaOOSds.rar
| download    = https://dlhb.gamebrew.org/dshomebrew/zeldaoos.7z
| source      = https://github.com/Quent42340/ZeldaOOS
| source      = https://github.com/Quent42340/ZeldaOOS
}}
}}
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==Screenshots==
==Screenshots==
[[File:Zeldaoosds2.jpg]]
https://dlhb.gamebrew.org/dshomebrew/zeldaoos2.png
https://dlhb.gamebrew.org/dshomebrew/zeldaoos3.png


==Changelog==
==Changelog==
'''23 July 2011'''
'''2011/07/23'''
* A small world test of 3x3 maps.
* A small world test of 3x3 maps.
* A scrolling intermaps managed to perfection.
* A scrolling intermaps managed to perfection.
* Collisions also perfect.
* Collisions also perfect.
* Tiled is used for editing maps and a small reader xml to convert, now in binary format.
* Tiled is used for editing maps and a small reader xml to convert, now in binary format.
'''5 July 2011'''
'''2011/07/05'''
* Code using the μLibrary was completely replaced by the code using the libnds.  
* Code using the μLibrary was completely replaced by the code using the libnds.  
'''3 July 2011'''
'''2011/07/03'''
* Abandonment of EFSlib for NitroFS (Done).
* Abandonment of EFSlib for NitroFS (Done).
* Abandonment of μLib on the bottom screen in favor of libnds (Ongoing).
* Abandonment of μLib on the bottom screen in favor of libnds (Ongoing).
* Proposed adoption of lib Thmp3 (by the creator of NitroFS) for BGM (Not for now).
* Proposed adoption of lib Thmp3 (by the creator of NitroFS) for BGM (Not for now).
'''21 June 2011'''
'''2011/06/21'''
* Started the title screen, created the sprites management, management of maps and management of the character on the map.
* Started the title screen, created the sprites management, management of maps and management of the character on the map.


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Fantasix, all those who helped for version μLua and all members of dev.
Fantasix, all those who helped for version μLua and all members of dev.


<br>
==External links==
* Author's website - [https://web.archive.org/web/20140603052811/https://quent42340.blogspot.com https://quent42340.blogspot.com] (archived)
* GitHub - https://github.com/Quent42340/ZeldaOOS
 
[[Category:DS homebrew games]]
[[Category:DS homebrew games]]
[[Category:Homebrew action games on DS]]
[[Category:Homebrew action games on DS]]
[[Category:Homebrew adventure games on DS]]
[[Category:Homebrew role playing games on DS]]
[[Category:Homebrew role playing games on DS]]

Revision as of 14:41, 26 September 2021

The Legend of Zelda: Oracle of Secrets
zeldaoos.png
General
Author(s)Quent42340
TypeRole playing
Version23 July 2011
LicenceMixed
Links
Download
Website
Source
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The Legend of Zelda: Oracle of Secrets is a DS homebrew project, written in Lua at the base and its original creator was Fantasix, a member of the community μLua. This game is scheduled to be following the two Zelda released on GameBoy Color in 2003: Oracle of Seasons and Oracle of Ages. It is therefore a kind of adventure action RPG (no fight scene, they beat the enemies directly on the map).

The μLibrary is used in this homebrew, also the QLIB and the libfat and libfilesystem.

Installation

Download and extract file.

Copy it to the root directory of the card.

Note: This game uses NitroFS, so linker has to be compatible with ARGV to start the game.

Screenshots

zeldaoos2.png zeldaoos3.png

Changelog

2011/07/23

  • A small world test of 3x3 maps.
  • A scrolling intermaps managed to perfection.
  • Collisions also perfect.
  • Tiled is used for editing maps and a small reader xml to convert, now in binary format.

2011/07/05

  • Code using the μLibrary was completely replaced by the code using the libnds.

2011/07/03

  • Abandonment of EFSlib for NitroFS (Done).
  • Abandonment of μLib on the bottom screen in favor of libnds (Ongoing).
  • Proposed adoption of lib Thmp3 (by the creator of NitroFS) for BGM (Not for now).

2011/06/21

  • Started the title screen, created the sprites management, management of maps and management of the character on the map.

Credits

Fantasix, all those who helped for version μLua and all members of dev.

External links

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