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Super Robot Wars UX 3DS: Difference between revisions

From GameBrew
(Created page with "{{Infobox 3DS homebrew | title = Super Robot Wars UX | image = https://dlhb.gamebrew.org/3dshomebrew/SuperRobotWarsUX.jpg|250px | type = Translations | version = v2.0 | licenc...")
 
m (Text replacement - "Infobox 3DS homebrew" to "Infobox-3DS-Homebrews")
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{{Infobox 3DS homebrew
{{Infobox-3DS-Homebrews
| title = Super Robot Wars UX
| title = Super Robot Wars UX
| image = https://dlhb.gamebrew.org/3dshomebrew/SuperRobotWarsUX.jpg|250px
| image = https://dlhb.gamebrew.org/3dshomebrew/SuperRobotWarsUX.jpg|250px

Revision as of 12:05, 6 September 2021

Template:Infobox-3DS-Homebrews

So basically this Patch aims to cover most of the Menu, Battle UI, and Spirit Skills. While I'm not a programmer personally, expect a few oddities with the text within the patch itself.

I got most of the intermission screen done, however I will be spending the time to revise some options that don't make any sense in SRW terms.

As for testing there isn't any freezes or glitches as of yet, other than the text limitation.

Progress: Spirits 95% (2.0 Patch Only) Skill Parts 40% (2.0) Names: 10% Pilot Skills: 10%�(2.0) Intermission Screen: 100% Battle UI 95%

Screenshots:


Set-up:

With the new Luma 7.0 having the built in LayeredFs functionality all you need to do is create a folder with the title id: 0004000000078A00 and simply Drag/Drop the files within that folder and boot the game up.

Downloads:

Version 2.0

Advertising: