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You have a rectangular playing screen initially filled with colored blocks. | You have a rectangular playing screen initially filled with colored blocks. | ||
By choosing adjoined blocks of the same color you can remove them from the screen and the usual gravity action takes place. You can play with | By choosing adjoined blocks of the same color you can remove them from the screen and the usual gravity action takes place. You can play with 2 main objectives in mind: | ||
* Connect the blocks of a kind as many as possible (to make a big score). | * Connect the blocks of a kind as many as possible (to make a big score). | ||
* Remove all the blocks in the screen (usually resulting in considerable bonus). | * Remove all the blocks in the screen (usually resulting in considerable bonus). |
Revision as of 13:51, 15 Haziran 2021
DSameGame | |
General | |
---|---|
Author(s) | Angel Barreiros |
Type | Puzzle |
Version | 2.0 beta |
Licence | Mixed |
Links | |
[Media:Dsamegame20beta.zip Download] | |
Website |
<htmlet>adsense</htmlet>
DSameGame is an implementation of a puzzle mobile game SameGame. It is created in C/PAlib.
User guide
You have a rectangular playing screen initially filled with colored blocks.
By choosing adjoined blocks of the same color you can remove them from the screen and the usual gravity action takes place. You can play with 2 main objectives in mind:
- Connect the blocks of a kind as many as possible (to make a big score).
- Remove all the blocks in the screen (usually resulting in considerable bonus).
The difficulty is based on the amount of tile colors in the board, the more colors the harder the game is.
Screenshots
Changelog
Version 2.0 beta
- New graphical game environment based on menus.
- Basic sound added.
- User selectable game tile set.
- Configuration menu operational.
Version 1.1 beta
- Include a user selectable difficulty level (easy/normal/hard).