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| image = https://dlhb.gamebrew.org/3dshomebrew/Hex-a-Hop.jpg|250px | | image = https://dlhb.gamebrew.org/3dshomebrew/Hex-a-Hop.jpg|250px |
Revision as of 08:41, 6 September 2021
Template:Infobox-3DS-Homebrews
Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles! There are infinite undos and no time limits -- you just have to find a way to destroy all the green tiles and step on a safe tile at the end.
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The source code of my port is on my github (https://github.com/nop90/hexahop-3ds). The compiled game (3dsx and CIA format) is released on github (https://github.com/nop90/hexahop-3ds/releases).
Credits: The original source is by Tom Beaumont (http://hexahop.sourceforge.net) This game uses the SDL 1.2 library for 3ds
Changelog
Ver. 1.1 (17 April 2017) - Fixed jump key and some help text
Ver. 1.0 (09 April 2017) - Complete and stable release
Ver. 0.2 (22 March 2017) - Added music
Ver. 0.1 (17 March 2017) - First reelase (3dsx and CIA formats) - Music not working, only sfx - Some flickering
Installation
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher, or there is a cia file to be installed with FBI. All the resources are included in the executable using romfs.
Commands
- D-pad: Move (the directions are up, down and the four diagonals) - A: Select option or Jump (only on some levels) - B: Undo a move - Y: Pause game and open the menu - Start: Exit
Known Bugs
- Exiting the game hangs the system
To Do List