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Hex-a-Hop 3DS: Difference between revisions

From GameBrew
(Created page with "{{Infobox 3DS homebrew | title = Hex-a-Hop | image = https://dlhb.gamebrew.org/3dshomebrew/Hex-a-Hop.jpg|250px | type = Puzzle | version = v1.1 | licence = Mixed | author = no...")
 
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{{Infobox 3DS homebrew
{{Infobox-3DS-Homebrews
| title = Hex-a-Hop
| title = Hex-a-Hop
| image = https://dlhb.gamebrew.org/3dshomebrew/Hex-a-Hop.jpg|250px
| image = https://dlhb.gamebrew.org/3dshomebrew/Hex-a-Hop.jpg|250px

Revision as of 08:41, 6 September 2021

Template:Infobox-3DS-Homebrews

Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles! There are infinite undos and no time limits -- you just have to find a way to destroy all the green tiles and step on a safe tile at the end.


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The source code of my port is on my github (https://github.com/nop90/hexahop-3ds). The compiled game (3dsx and CIA format) is released on github (https://github.com/nop90/hexahop-3ds/releases).

Credits: The original source is by Tom Beaumont (http://hexahop.sourceforge.net) This game uses the SDL 1.2 library for 3ds

Changelog

Ver. 1.1 (17 April 2017) - Fixed jump key and some help text

Ver. 1.0 (09 April 2017) - Complete and stable release

Ver. 0.2 (22 March 2017) - Added music

Ver. 0.1 (17 March 2017) - First reelase (3dsx and CIA formats) - Music not working, only sfx - Some flickering

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher, or there is a cia file to be installed with FBI. All the resources are included in the executable using romfs.

Commands

- D-pad: Move (the directions are up, down and the four diagonals) - A: Select option or Jump (only on some levels) - B: Undo a move - Y: Pause game and open the menu - Start: Exit

Known Bugs

- Exiting the game hangs the system

To Do List

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