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OceanPop PSP: Difference between revisions

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==Changelog==
==Changelog==
'''v2.0'''
'''v2.0'''
* Challenge mode levels are now random, making each playthrough different
* Challenge mode levels are now random, making each playthrough different.
* Matches required in challenge mode now only increases every 5 levels
* Matches required in challenge mode now only increases every 5 levels.
* Matches required in challenge mode now maxes out at 25
* Matches required in challenge mode now maxes out at 25.
* Fix the high score screen not showing correctly if standard mode had been completed
* Fix the high score screen not showing correctly if standard mode had been completed.
* Show how the game works on first run
* Show how the game works on first run.
* Add support for the Wii thanks to @mardy
* Add support for the Wii thanks to @mardy.
* Add Dutch translation. Contributions to add additional languages are welcome
* Add Dutch translation. Contributions to add additional languages are welcome.
* Always use maximum resolution in full screen mode
* Always use maximum resolution in full screen mode.
* Make window resizable and scale dynamically in windowed mode
* Make window resizable and scale dynamically in windowed mode.
* Allow opening the menu with middle click on the mouse
* Allow opening the menu with middle click on the mouse.
* Add opening animation to levels
* Add opening animation to levels.
* Improve matching animation
* Improve matching animation.
* Add credits screen
* Add credits screen.
* Move game modes into own screen
* Move game modes into own screen.
* Fix Playstation Portable version
* Fix Playstation Portable version.
* Improve performance in Playstation Portable version
* Improve performance in Playstation Portable version.
* Improve text positioning on all menus
* Improve text positioning on all menus.
* Decrease the size of binary on all platforms
* Decrease the size of binary on all platforms.
* Log exceptions thanks to @mardy
* Log exceptions thanks to @mardy.


'''v1.1'''
'''v1.1'''

Latest revision as of 03:32, 22 December 2024

OceanPop
Oceanpoppsp2.png
General
AuthorWouter Wijsman
TypePuzzle
Version2.0
LicenseMIT License
Last Updated2024/12/20
Links
Download
Website
Source

Dive into the relaxing world of OceanPop and experience waves of match-3 gameplay with the three modes available.

Don‘t get crushed by the tides before completing the 35 levels in regular mode, feel the rush of the currents in challenge mode, or just go with the flow of the ocean breeze in relaxed mode.

User guide

In OceanPop the goal is to reach the target score before running out of moves. Earn points by lining up 3 or more shells of the same type. This is done by moving one shell as far horizontally or vertically as the user would like, but it can only be placed if it creates a match. Each time this is done, a move is used.

There are a couple of different shells to match. From the left, the first 5 all give points. The more matches in one turn the more points. The other 2 have a different effect, though:

  • Don’t match the sea urchin, it will cost points.
  • Match the bubble to earn extra moves.

Controls

Analog/D-Pad - Cursor

Cross - Pick/drop a shell, Confirm in menus

Circle - Cancel

Start - Open the menu

Screenshots

oceanpoppsp3.png

oceanpoppsp4.png

Changelog

v2.0

  • Challenge mode levels are now random, making each playthrough different.
  • Matches required in challenge mode now only increases every 5 levels.
  • Matches required in challenge mode now maxes out at 25.
  • Fix the high score screen not showing correctly if standard mode had been completed.
  • Show how the game works on first run.
  • Add support for the Wii thanks to @mardy.
  • Add Dutch translation. Contributions to add additional languages are welcome.
  • Always use maximum resolution in full screen mode.
  • Make window resizable and scale dynamically in windowed mode.
  • Allow opening the menu with middle click on the mouse.
  • Add opening animation to levels.
  • Improve matching animation.
  • Add credits screen.
  • Move game modes into own screen.
  • Fix Playstation Portable version.
  • Improve performance in Playstation Portable version.
  • Improve text positioning on all menus.
  • Decrease the size of binary on all platforms.
  • Log exceptions thanks to @mardy.

v1.1

  • Add a short explanation for each mode to the main menu.
  • Overlapping score indicators are now added together.
  • Linux AppImage should now work on more systems.
  • Preparations for a Flathub release.

v1.0

  • First Release.

Credits

Some of the assets were made available by the following parties:

External links

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