Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Mario DS: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 11: Line 11:
}}
}}


Super Mario World fangame.  
Mario DS is a homebrew fangame of the Super Mario World.


==User guide==
==User guide==
===Mario Demo===
'''Mario Demo:'''
* Supports all power ups.
* Supports all power ups.
* Has 4 enemies with the ability to add more.
* Has 4 enemies with the ability to add more.
* Level loading is very simple, and multiple levels can be added very easily.
* Level loading is very simple, and multiple levels can be added very easily.


===Game engine===
'''Game engine:'''
* Time system (game background changes based on the time of day).
* Time system (game background changes based on the time of day).
* Simple background loading and manipulation.
* Simple background loading and manipulation.

Revision as of 13:18, 11 Haziran 2021

Mario DS
File:Mariodsclone.png
General
Author(s)GEMISIS
TypePlatform
VersionDemo
LicenceMixed
Links
Download
Website
Advertisements

<htmlet>adsense</htmlet>


Mario DS is a homebrew fangame of the Super Mario World.

User guide

Mario Demo:

  • Supports all power ups.
  • Has 4 enemies with the ability to add more.
  • Level loading is very simple, and multiple levels can be added very easily.

Game engine:

  • Time system (game background changes based on the time of day).
  • Simple background loading and manipulation.
  • Simple sprite loading and manipulation.
  • Achievement system (not shown).
  • User data system (not shown).
  • Custom text system.
  • A basic DSi mode system. This is currently being tested is very simple at the moment.
  • Pixel perfect collision system.

Control

Control Pad - Move

A - Fireball (when as fire Mario)

B - Jump (and fly a bit as caped Mario)

Y - Runs faster

Changelog

2nd Edit for 5/19/11

  • Fireballs are now complete. There was a small collision bug with the last version. It has since been re uploaded.

5/19/11

  • Added blocks to the game. That means all power up related things are completed for the most part now. Koopa's and Goombas can be hit by fireballs and die now too. Block collisions as a whole are still pretty buggy, but they work.

5/18/11

  • Fire balls now work with the fire flower power up.


Advertising: