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Metal Slug Combat: Difference between revisions

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Line 2: Line 2:
| title      = Metal Slug Combat
| title      = Metal Slug Combat
| image      = [[File:Metalslugcombatds.png]]
| image      = [[File:Metalslugcombatds.png]]
| type        = Action Game
| type        = Action
| version    = 1.0
| version    = 1.0
| licence    = Mixed
| licence    = Mixed

Revision as of 13:35, 3 Haziran 2021

Metal Slug Combat
File:Metalslugcombatds.png
General
Author(s)MasterSonic
TypeAction
Version1.0
LicenceMixed
Links
[Media:Metalslugcombatds.rar Download]
Website
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It is a Metal Slug homebrew project for the NDS. The game features 15 levels, 4 characters and custom character creation, and more.

Installation

Copy the MetalSlugCombat folder and the .nds file to the root of the micro SD.

User guide

Game rules

  • If time runs out, the player with the most life wins.
  • The shot costs 30 life.
  • The knife costs 70 life.
  • The grenade costs 150 life.
  • The shield can withstand 7 shots, 3 grenades and the knife will go through it.
  • The end points are calculated with the remaining points of the following: life, bullets and shield.

Characters

  • Marco - The protagonist of the saga.
  • Tarma - Marco's friend, who was played in J2.
  • Soldier - Characters that are featured in the original game.
  • Slave - A tramp who gave you item when you rescue him in the original game.
  • Custom - Customize character:
    • Create a folder within the folder MetalSlugCombat with the name of your custom character.
    • Edit any of the characters from the additional package.
    • When you have the gifs prepared, rename to body.gif and leg.gif, then put them into your character's folder. .
    • Copy the file load.MSC to your character's folder.

File:Metalslugcombatds2.jpg

Controls

Field selection (J1):

Up/Down - Select

Start - Ready

Character selection (J1):

Up/Down - Select

L - Ready

In Combat (J1):

Left/Right - Move the character

Up - Jump

Down - Activate shield

L - Shoot

Stylus - Reload pistol, Use knife, Throw grenade (done with finger)

Character selection (J2):

B/X - Select

R - Ready

In Combat (J2):

Y/A - Move the character

X - Jump

B - Activate shield

A - Shoot

Stylus - Reload pistol, Use knife, Throw grenade (done with finger)

Known issues

When you shoot the enemy, they keep the sprite of the shot they received, but they never go away.

Life can have negative numbers, just like time.

No pause menu.

Media

Compatibility

Tested on:

TTDS Flashcard 1.17a07 with unofficial firmware
M3 Ds Real flash card with unknown firmware
Flashcard Ez Flash Vi with firmware 1.90 OPENBETA 11
Supercard DS Flashcard Onei with firmware 3.0
Flashcard ITouchDS with firmware 3.3c


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