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Fire Gear GB: Difference between revisions

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Line 34: Line 34:
*One circle fire balls - 3 points.
*One circle fire balls - 3 points.
*Rear shield - 4 points.
*Rear shield - 4 points.
*Indivisible mode - 5 points.
*Invisible mode - 5 points.


The game also has a hidden cheat mode, try to find it!
The game also has a hidden cheat mode, try to find it!

Latest revision as of 04:57, 7 August 2024

Fire Gear
Firegeargbc.png
General
AuthorFatality
TypeShooter
Version1999
LicenseMixed
SystemCGB
Last Updated1999/10/03
Links
Download
Website

Fire Gear is an action-packed shoot'em up ported from the ZX-Spectrum created in about two weeks.

It features the technology of dynamic tiles refresh and utilizes a custom level editor from ZX Spectrum. The background in FireGear consists of 256 sprites, each 16x16 pixels, with 1024 tiles allocated in Video RAM solely for the background. One tile bank is allocated to background graphics, while another is used for object tiles and the font. It also introduced a new music engine based on the ZX Spectrum AY-player.

The game was entered into Bung Enterprises 2nd Gameboy Coding Competition (3rd place).

User guide

You will encounter 12 different target types, include green bonus ship, meteors, mines.

When you kill bonus ship you can receive an additional weapon.

You can have a maximum of:

  • Two shields (up/down - each for 1 point).
  • Two vertical fire balls - 2 points.
  • One circle fire balls - 3 points.
  • Rear shield - 4 points.
  • Invisible mode - 5 points.

The game also has a hidden cheat mode, try to find it!

Controls

D-Pad - Move

A - Fire

B - Activate additional weapon

Screenshots

firegeargbc2.png firegeargbc3.png

Credits

  • Code - Ars/FTL.
  • Level edition - KVA/E-mage.
  • Graphics - Diver/4D.
  • Title picture - DSC/CGO.
  • Musplayer, sfx - Freeman/FTL.
  • Music - Mast/FTL.

External links

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