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VitaGL: Difference between revisions

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vitaGL is an opensource openGL driver for PS Vita development. It acts as a wrapper between openGL and sceGxm and allows to use a subset of openGL functions with full hardware acceleration by translating the code to sceGxm equivalent.
vitaGL is an opensource openGL driver for PS Vita development. It acts as a wrapper between openGL and sceGxm and allows to use a subset of openGL functions with full hardware acceleration by translating the code to sceGxm equivalent.


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*[[vitaHexenII]] - Port of Hexen II.
*[[vitaHexenII]] - Port of Hexen II.
*[[vitaXash3D]] - Port of Xash3D (Half Life, Counter Strike 1.6).
*[[vitaXash3D]] - Port of Xash3D (Half Life, Counter Strike 1.6).
*[[F2bgl - Fade To Black engine Vita|Fade to Black]] - Port of Fade to Black.
*[[F2bgl - Fade To Black Vita|Fade to Black]] - Port of Fade to Black.
*[[vitaVoyager]] - Port of lilium-voyager (Star Trek Voyager: Elite Force).
*[[vitaVoyager]] - Port of lilium-voyager (Star Trek Voyager: Elite Force).
*[[DaedalusX64-vitaGL|Daedalus X64]] - Port of Daedalus X64 (N64 Emulator).
*[[DaedalusX64-vitaGL|Daedalus X64]] - Port of Daedalus X64 (N64 Emulator).

Revision as of 08:08, 19 December 2024

vitaGL
Vitagl2.png
General
AuthorRinnegatamante
TypeDevelopments
Version0.3
LicenseLGPL-3.0
Last Updated2020/11/13
Links
Download
Website
Source
Support Author

vitaGL is an opensource openGL driver for PS Vita development. It acts as a wrapper between openGL and sceGxm and allows to use a subset of openGL functions with full hardware acceleration by translating the code to sceGxm equivalent.

User guide

Projects actually using vitaGL

Direct OpenGL Usage:

Libraries:

  • sdl12_gl - SDL 1.2 Vita port adapted to work with vitaGL as renderer backend.
  • SDL2_vitagl - SDL2 Vita port adapted to work with vitaGL as renderer backend.
  • imgui_vita - Port of dear imGui.

sdl12_gl Apps:

Media

PSVITA - Half-Life playable, vitaXash3D/vitaGL (frankyfife)

Changelog

v0.3

  • Using less common symbol names for mem operations.

v0.2

  • Removed unused arguments.

v0.1.2

  • Moved to NEON optimized memcpy usage.

v0.1

  • Initializing sceGxm before free mem checking on vglInitExtended.

External links

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