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(Created page with "{{Infobox Wii Homebrews |title=Sonic Mania |image=SonicManiaWii.png |description=A complete decompilation of Retro Engine (v5) ported to the Wii. |author=Mefiresu, SaulFabre |lastupdated=2023/05/01 |type=Platform |version=0.5.0 |license=Mixed |download=https://dlhb.gamebrew.org/wiihomebrews/SonicManiaWii.7z |website=https://gbatemp.net/threads/sonic-mania-for-wii.619890/ |source=https://github.com/Mefiresu/RSDKv5-Decompilation |donation= }} {{#seo: |title= (Platform) - G...") |
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'''Sonic Mania for Wii''' is a fan-made port of the popular game “Sonic Mania”, originally developed by Christian Whitehead, Headcannon, and PagodaWest Games. This version has been compiled and tested to run on the Nintendo Wii platform. | |||
The game runs at full speed and shows promising performance. Some users have reported that it performs better on the Wii than it did on the [[Sonic Mania 3DS]]. | |||
The game has been tested on both the vWii and the regular Wii, with successful results. In addition to the base game, builds with the DLC Sonic Mania Plus enabled have been shared by SaulFabre. | |||
==Installation== | ==Installation== |
Revision as of 03:21, 23 July 2024
Sonic Mania | |
---|---|
File:SonicManiaWii.png | |
General | |
Author | Mefiresu, SaulFabre |
Type | Platform |
Version | 0.5.0 |
License | Mixed |
Last Updated | 2023/05/01 |
Links | |
Download | |
Website | |
Source | |
Sonic Mania for Wii is a fan-made port of the popular game “Sonic Mania”, originally developed by Christian Whitehead, Headcannon, and PagodaWest Games. This version has been compiled and tested to run on the Nintendo Wii platform.
The game runs at full speed and shows promising performance. Some users have reported that it performs better on the Wii than it did on the Sonic Mania 3DS.
The game has been tested on both the vWii and the regular Wii, with successful results. In addition to the base game, builds with the DLC Sonic Mania Plus enabled have been shared by SaulFabre.
Installation
- Extract to the root of your SD/USB, and put the Data.rsdk file in /RSDKv5/<GameName>.
Default file/folder structure:
SD/USB root __ /apps _____ /SonicMania ________ /boot.dol (the RSDKv5 Wii loader/engine) ________ /icon.png ________ /meta.xml __ /RSDKv5 _____ /Mania ________ /Data.rsdk (the game file for Sonic Mania with the Plus DLC purchased)
For enable mods in Sonic Mania Wii:
Note: Must use the Sonic Mania Wii version by SaulFabre.
- Put your mods in a folder called mods and put it where do you have your Data.rsdk file for Sonic Mania (example: if you load your Data.rsdk from root:/RSDKv5/Mania/, then the folder for mods will be root:/RSDKv5/Mania/mods/)
- Open the Settings.ini file with a text editor (ex. Notepad) and modify the file as shown:
devMenu= change the setting to enabled (write y as option; it should be devMenu=y)
enableControllerDebugging= change the setting to enabled (write y as option; it should be enableControllerDebugging=y)
- Save the changes made to the Settings.ini file
- Insert the SD card or USB device to your Wii and start Sonic Mania Wii
- In the title screen, press SELECT (-) (minus) button on your Wiimote/Wii Classic Controller.
- In the debug/dev menu, select Mods and select your desired mods to be loaded by changing from N to Y (yes/load this mod)
- Exit the Mods menu. It should display "loading again mods..." or something similar
- Restart Sonic Mania Wii
Media
Sonic Mania on Wii (MDTravis)
Screenshots
Changelog
2024/03/02 by SaulFabre
- An updated builds of Sonic Mania (with Plus DLC enabled) for the Wii.
- Multi-player mode ENABLED ON Wii!!!!! If playing as Sonic and Tails, a second Wii Remote can be connected and will control Tails.
- Correctly set viTVMode in 240p mode. Now it works on both NTSC and PAL.
- Fix XFB framebuffer freeing (fixes some crashes)
- some more changes...
- Mania (Bonus) stages runs at 60FPS on Wii with the No Special Stage Decoration mod!!!
v0.5.0
- v5U support: Sonic 1, 2 & CD are now playable, each game will hold its own files inside of
/RSDKv5/<GameName>
. - Mod loader is enabled by default (NOTE: only some mods will work, most will crash the game due to memory constraints).
- Various performance improvements in the Mania special stages (now occasionally hits 60fps, and should run even better when using the No Special Stage Decoration mod).
- Much sharper image in 16:9 mode (thanks @LiquifiedPizzas).
Note that you will most likely need to disable overscan on your TV to make sure you see the whole picture. v0.4.0'
- 240p mode is here! Add runIn240p=y to your Settings.ini under [Video] to enable it. (thanks @Y2K-x)
- Audio clipping has been fixed.
- Fixed a crash when loading SSZ2.
v0.3.1
- Fixed 16/9 being offcentered
v0.3.0
- Fixed a crash when loading the credits.
- Fixed a freeze when a GC Memory card was present in slot B.
- The game now looks for files in a /RSDKv5/ folder at the root of the SD card. This prevents issues with forwarders and other homebrews that don't change directories before loading the executable file.
v0.2.0
- Wiimote+Nunchuk, classic controller, Gamecube controller support (thanks @Anh302kay)
- When using a GC controller, you can exit the game by pressing L+R+START.
v0.1.0
- First Release.