More actions
No edit summary |
No edit summary |
||
Line 111: | Line 111: | ||
* XtreamLua - [https://web.archive.org/web/20071216060609/http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=1682 http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=1682] (archived) | * XtreamLua - [https://web.archive.org/web/20071216060609/http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=1682 http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=1682] (archived) | ||
[[Category:Lua games on PSP]] | |||
[[Category:XtreamLua GX-Mod Competition 2]] | [[Category:XtreamLua GX-Mod Competition 2]] |
Revision as of 08:10, 24 October 2024
Blocks Fusion | |
---|---|
General | |
Author | Yan2yan |
Type | Puzzle |
Version | 1 |
License | Mixed |
Last Updated | 2007/12/09 |
Links | |
Download | |
Website | |
A homebrew puzzle game created by Yan2yan, where you must align 4 blocks of the same color (or more) horizontally or vertically to destroy them.
The demo version Elemental was released for the XtreamLua/GX-Mod Competition #2. Originally written in Lua, it has been rewritten in C/C++ and renamed to Blocks Fusion.
User guide
Align 4 blocks of the same color (or more) horizontally or vertically to destroy them. You win when all the blocks are below the line.
But be careful: every 25-35 seconds (depending on the difficulty), new blocks appear from the top. You lose if, when the new blocks appear, one or more blocks are already at the top of the grid.
Game modes
For now, there are 3 game modes and 3 difficulty levels (easy-medium-hard):
- Arcade - Corresponds to a mode without particular limits.
- Time Attack - Time is limited.
- Limited Moves - The number of moves is limited.
Tip: Eliminate all blocks of the same color and they won't reappear.
Custom skin
To create a skin, make a folder in the data/gfx/skins
folder, for example, if you call it myFolder
, the path will be data/gfx/skins/myFolder
.
Then you create a config.txt
file, in which you put the following values:
x1 y1 x2 y2 x3 y3 x4 y4 music.ogg
like this:
50 8 150 20 250 20 300 8 test.ogg
Don't skip lines.
x1
and y1
are the coordinates of the first text. x2
and y2
of the second text, and so on... and music.ogg
is the name of the music to play in ogg format, which must be located in the data/music
folder.
If you want to change the background, you create a Background
folder in which you put the image (or images) in .png format.
All images are skinnable, just check in the default
folder for the relevant images (and keep the same name).
The last step in creating a skin is to create its icon, the one that will appear in the game menu. This must be in myFolder
(to continue the example), must be named icon.png
, and must be 140*80
pixels.
Music
To listen your own music, convert them to ogg format. The place it in the data/music
folder.
The name of the music must not contain spaces.
And finally, you need to modify the skin definition file, that is the file found in data/gfx/skins/theNameOfTheSkinFolder
, open this config.txt
file and replace the last line (here test.ogg
) with the name of your music (don't forget the .ogg
).
Save and close.
Controls
Square/Circle - Rotate
Start - Pause
Cross - Resume
Triangle - Back to menu
Circle - Restart the game
Screenshots
Blocks Fusion
Elemental
Changelog
Blocks Fusion v1
What's new?
- I've done a lot of work on the game's speed, I can say that the game is finally pleasantly playable.
- Fixed some bugs.
- Animation when blocks appear.
- New skins: 7 in total, including 2 from Pleaser.
- New music: 2 chosen by Pleaser for his skins, 2 chosen by me.
- I also worked on Sony's osk, but it bugs too much for me to release a version containing it.
- Switched to 222 Mhz.
Credits
- Programming: Yan2Yan.
- Graphics: Genevois and Pleaser.
- Thanks to: Guyver2, Poison, Shadow77340, albandu51, drdri85, peb, Elesthor.
- Music: alexel and Jamendo (try^d).
External links
- XtreamLua - /http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=2602 (archived)
- XtreamLua - http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=1682 (archived)