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|image_alt=Oils Well | |image_alt=Oils Well | ||
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This is a homebrew version of the 1983 classic Oil’s Well; it contains all original 8 levels. | This is a homebrew version of the 1983 classic Oil’s Well; it contains all original 8 levels. | ||
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https://dlhb.gamebrew.org/gbahomebrews/oilswellgba3.png | https://dlhb.gamebrew.org/gbahomebrews/oilswellgba3.png | ||
https://dlhb.gamebrew.org/gbahomebrews/oilswellgba4.png | https://dlhb.gamebrew.org/gbahomebrews/oilswellgba4.png | ||
<!--BEGIN Online Emulator Section--> | |||
==Online emulator== | |||
{{EmulatorJS Main | |||
|width=480px | |||
|height=400px | |||
|EJS_backgroundBlur=false | |||
|EJS_backgroundImage=https://www.gamebrew.org/images/9/96/Oilswellgba2.png | |||
|EJS_core=gba | |||
|EJS_gameName=Oils Well | |||
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/oilswell_v0.9.7z | |||
}} | |||
{{GBA Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Known issues== | ==Known issues== | ||
This version of Oil's Well was written using devkit-advance by the above mentioned excuse for a programmer; as a result, it runs way too fast on emulators; for the correct speed it should be run on the real thing. | This version of Oil's Well was written using devkit-advance by the above mentioned excuse for a programmer; as a result, it runs way too fast on emulators; for the correct speed it should be run on the real thing. |
Latest revision as of 03:08, 18 August 2024
Oils Well | |
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General | |
Author | Yiri T. Kohl |
Type | Arcade Games |
Version | 0.9 |
License | Mixed |
Last Updated | 2003/04/08 |
Links | |
Download | |
Website | |
This is a homebrew version of the 1983 classic Oil’s Well; it contains all original 8 levels.
Current version lacks the little bonus cans and bombs.
Controls
Select - Skip levels
Screenshots
Online emulator
Game Boy Advance | Keyboard |
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Known issues
This version of Oil's Well was written using devkit-advance by the above mentioned excuse for a programmer; as a result, it runs way too fast on emulators; for the correct speed it should be run on the real thing.
If you do, though, be warned: save-routines are far from optimal, and if you have other games on the same flash-card, you can count on it that your savegames will get overwritten by this little gem.
Credits
Original game conceived and programmed by Thomas J. Mitchell (C)1983 Sierra On-Line Inc.
Game Boy Advance version developed by Yiri T. Kohl (C)2002 Shintarian Enterprises.
External links
- Author's website - http://www.xs4all.nl/~shintaro