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|title=Galaxy Invader 1000 | |title=Galaxy Invader 1000 | ||
|image=galaxyinvader1000gba.png | |image=galaxyinvader1000gba.png | ||
|description=A tribute to | |description=A tribute to CGLs handheld game Galaxy Invader 1000 from around 1980. | ||
|author=Grumpy Cat | |author=Grumpy Cat | ||
|lastupdated=2003/08/17 | |lastupdated=2003/08/17 |
Revision as of 12:33, 11 July 2024
Galaxy Invader 1000 | |
---|---|
General | |
Author | Grumpy Cat |
Type | Arcade Games |
Version | 2003 |
License | Mixed |
Last Updated | 2003/08/17 |
Links | |
Download | |
Website | |
GI1000 is a tribute to CGL's handheld game Galaxy Invader 1000 from around 1980.
Features
- 3 levels of difficulty.
- Samples from the real game.
- Authentic flickering LED style graphics.
User guide
Like the original game, there is no pause feature.
A game is restarted by using the virtual power OFF/ON (START button) key.
Controls
Start - Power on/off
Select - Change level (whilst "power" is off)
Left/Right - Move ship left/right
A - Fire
Media
Retro LED Game Review : Galaxy Invader 1000 (RetroGamerVX)
Credits
- The following tools were used to develop "GI1000":
- Devkit Advance - Gameboy Advance code generation and libraries.
- crt0.s lnkscript - Jeff Frohwein's Gameboy Advance linking and startup.
- CYGWIN - X-Window System, GCC for Win32, vi, development environment.
- Tile Studio - Sprite generation.
- MS Paint - Graphics editing.
- Paint Shop Pro - Graphics editing.
- FlashAdvance II - Flash card and linker software for the Gameboy Advance.
- Cool Edit 2000 - WAV file capture and editing.
References:
- "CowBite Virtual Hardware Specification" by Tom Happ.
- "Audio Programming on the Gameboy Advance" by Chris Strickland.
External links
- Author's website - https://www.geocities.ws/grumpycatsoftware/