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DestoryDust (French) is a homebrew game inspired by a game called Attack of the Mutants. | DestoryDust (French) is a homebrew game inspired by a game called Attack of the Mutants. | ||
It was entered into the XtreamLua/GX-Mod Competition #2. | |||
==User guide== | ==User guide== | ||
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* Author's website - [https://web.archive.org/web/20081213013916/http://antoine77340.free.fr/ http://antoine77340.free.fr/] (archived) | * Author's website - [https://web.archive.org/web/20081213013916/http://antoine77340.free.fr/ http://antoine77340.free.fr/] (archived) | ||
* DevsGen - [https://web.archive.org/web/20070824062049/http://devsgen.com/index.php?option=com_content&task=view&id=23&Itemid=1 http://devsgen.com/index.php?option=com_content&task=view&id=23&Itemid=1] (archived) | * DevsGen - [https://web.archive.org/web/20070824062049/http://devsgen.com/index.php?option=com_content&task=view&id=23&Itemid=1 http://devsgen.com/index.php?option=com_content&task=view&id=23&Itemid=1] (archived) | ||
[[Category:XtreamLua GX-Mod Competition 2]] |
Latest revision as of 04:12, 25 Haziran 2024
DestroyDust | |
---|---|
General | |
Author | Shadow77340 |
Type | Other Games |
Version | 0.4+ |
License | GPL-2.0 |
Last Updated | 2005/09/18 |
Links | |
Download | |
Website | |
Source | |
DestoryDust (French) is a homebrew game inspired by a game called Attack of the Mutants.
It was entered into the XtreamLua/GX-Mod Competition #2.
User guide
The goal of this game is to eliminate all the dust with the mini vessel (destroyers).
You can choose between 4 different characters and the game has a total of 20 levels.
Controls
Analog - Movement
Cross/Circle/Square/Triangle - Shoot down/right/left/up
Up - Screenshot
Down - Mute/Resume music
Start - Pause
Select - Exit
Screenshots
Changelog
v0.4+
- Changed all the graphical interface and the menu system.
- You can choose between several destroyers (4 ships).
- The game has 20 levels.
- Casement changes all sounds.
- There is background music in the menus.
- All stereo sounds have been converted to mono to save more space.
- Small increase in speed.
- Better AI management.
- Unnecessary code cleanup.
- Immediate release of useless sprites (for example when an enemy dies it is directly emptied of ram without waiting for the end of the game).
- Possibility to make screenshots in the menus with the L button (in the menus only for the game it's high).
- Faster loading.
- In the pause menu you can choose if you want to continue the game, go to the main menu to choose your destroyer or quit the game.
- There is a game over screen, when losing the game.
- Larger life bar (it takes up the whole screen) and it has been redesigned.
- Added a control option in the options menu which allows us to see the keys (attention they are bot customizable).
- A short message before each level.
Credits
Thanks to:
- Developers of pspsdk.
- Developer of the SDL.
- Developer who ported SDL to the psp.
- Marc6310 for making the nice interface.
- Zx81 for helps and advises.
- Yan2Yan for his encouragement and for his help in the graphics (sprites).
- The creator of attack of the mutants who gave me the idea for the game.
External links
- Author's website - http://antoine77340.free.fr/ (archived)
- DevsGen - http://devsgen.com/index.php?option=com_content&task=view&id=23&Itemid=1 (archived)