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|title=RVGL | |title=RVGL | ||
|image=RVGLNativeVita.png | |image=RVGLNativeVita.png | ||
|description= | |description=Port of RVGL for PS Vita with full online multiplayer support. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2024/06/14 | |lastupdated=2024/06/14 |
Revision as of 14:55, 6 July 2024
RVGL | |
---|---|
General | |
Author | Rinnegatamante |
Type | Racing |
Version | 1.0 |
License | Mixed |
Last Updated | 2024/06/14 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
RVGL is a modern cross-platform rewrite/port of Re-Volt.
This is a native port of RVGL to the PS Vita, with full support for online multiplayer.
Features
- Everything works fine as on the other versions.
- Cross-Platform multiplayer.
- Every custom content works.
- Split screen multiplayer on PSTV or on PSVita using MiniVitaTV plugin.
Installation
- Download the latest release.
- Make a folder on your PSVita, like so, ux0:data/rvgl.
- Obtain game data and put everything in ux0:data/rvgl, except rvgl.exe and the dll files.
- Extract the shaders zip in ux0:data/rvgl.
- Install the vpk through VitaShell.
Note: If you had the Android loader version installed prior, it's highly suggested to delete the ux0:data/rvgl folder completely (except for the profiles folder that includes your saves) and start anew to avoid any potential conflicts between the two versions.
Screenshots
Media
(RVGL) Museum Unleashed - Clasica (30 cars) (CELL)
Changelog
v1.0
- First Release.
Credits
- birdsentinel for giving me access to RVGL sourcecode to work on this port
- CatoTheYounger for testing the homebrew
- Once13one for the Livearea assets.
- Northfear for the SDL2 fork with vitaGL as backend.