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RVGL Vita: Difference between revisions

From GameBrew
m (Text replacement - "|description=A port of" to "|description=Port of")
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|title=RVGL
|title=RVGL
|image=RVGLNativeVita.png
|image=RVGLNativeVita.png
|description=A port of RVGL for PS Vita with full online multiplayer support.
|description=Port of RVGL for PS Vita with full online multiplayer support.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2024/06/14
|lastupdated=2024/06/14

Revision as of 14:55, 6 July 2024

RVGL
RVGLNativeVita.png
General
AuthorRinnegatamante
TypeRacing
Version1.0
LicenseMixed
Last Updated2024/06/14
Links
Download
Website
Source
Support Author

RVGL is a modern cross-platform rewrite/port of Re-Volt.

This is a native port of RVGL to the PS Vita, with full support for online multiplayer.

Features

  • Everything works fine as on the other versions.
  • Cross-Platform multiplayer.
  • Every custom content works.
  • Split screen multiplayer on PSTV or on PSVita using MiniVitaTV plugin.

Installation

  • Download the latest release.
  • Make a folder on your PSVita, like so, ux0:data/rvgl.
  • Obtain game data and put everything in ux0:data/rvgl, except rvgl.exe and the dll files.
  • Extract the shaders zip in ux0:data/rvgl.
  • Install the vpk through VitaShell.

Note: If you had the Android loader version installed prior, it's highly suggested to delete the ux0:data/rvgl folder completely (except for the profiles folder that includes your saves) and start anew to avoid any potential conflicts between the two versions.

Screenshots

RVGLNativeVita-01.png

RVGLNativeVita-02.png

RVGLNativeVita-03.png

RVGLNativeVita-04.png

Media

(RVGL) Museum Unleashed - Clasica (30 cars) (CELL)

Changelog

v1.0

  • First Release.

Credits

  • birdsentinel for giving me access to RVGL sourcecode to work on this port
  • CatoTheYounger for testing the homebrew
  • Once13one for the Livearea assets.
  • Northfear for the SDL2 fork with vitaGL as backend.

External links

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