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* Previous release notes: | * Previous release notes: | ||
** This release supports OpenGL. To use it keep the renderer.txt file in the directory. To switch to software either delete that file or write software in that file. | ** This release supports OpenGL. To use it keep the renderer.txt file in the directory. To switch to software either delete that file or write software in that file. | ||
** Known issue: Mipmaps do not work due to missing GLU | ** Known issue: Mipmaps do not work due to missing GLU. | ||
** Do not copy a 1.3 config file, or you will likely need to reset your controller config. | ** Do not copy a 1.3 config file, or you will likely need to reset your controller config. | ||
* For the full notes on 1.6 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.6 | * For the full notes on 1.6 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.6 |
Latest revision as of 10:00, 9 Haziran 2024
Sonic Robo Blast 2 Kart | |
---|---|
General | |
Author | heyjoeway, Craftyawesome |
Type | Racing |
Version | 1.6 r3 |
License | GPL-2.0 |
Last Updated | 2024/06/06 |
Links | |
Download | |
Website | |
Source | |
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
SRB2Kart is a project created by the Kart Krew, it features dozens of tracks across racing and battle modes, some fun power-ups and a drifting system. It also has a neat little in-game manual that explains most of its tricks and secrets.
Features
- Full online support.
- Full mouse/keyboard support.
- Full software keyboard support.
Installation
Make sure your Switch can run homebrew.
To install:
- Extract the contents of the zip to the root of your SD card.
- Then start SRB2 via hbmenu (or whatever method you prefer).
- If you are updating from an older version, extract the contents of the update patch to the root of your SD card. Overwrite any files that might conflict.
Note: This game requires full RAM access. This means youcannot launch hbmenu from the Album Applet when running this. With the latest Atmosphere build and its default config, you can hold R while starting any game to open hbmenu with full RAM access.
User guide
Notes
- A kartconfig.cfg is included that sets the resolution to 800x450 by default. It doesn't really do anything else so you can leave it out if you'd like.
- Without a config file, the game's default resolution is 320x200. It is recommended setting it to 800x450 for the best balance of performance and visuals.
- The game takes a bit to boot. A faster SD card may help with this.
- The game continues to run while on the Switch's home screen when you are unable to pause to prevent lag-switching.
- If you want to play the game with mouse/keyboard, you'll have to bind most of the buttons yourself.
- All button bindings are set to match the Xbox controller layout (Xbox A > Switch B, Xbox X > Switch Y, etc.)
Screenshots
Media
SRB2Kart v1.0 Trailer (Kart Krew)
Nintendo Switch Online Strikes Again... | SRB2 Kart (Sanok Maynik)
Changelog
v1.6 r3 - Craftyawesome
- This adds an auto resolution option which switches between 1080p and 720p if the switch is docked. (Only affects OpenGL)
- Previous release notes:
- This release supports OpenGL. To use it keep the renderer.txt file in the directory. To switch to software either delete that file or write software in that file.
- Known issue: Mipmaps do not work due to missing GLU.
- Do not copy a 1.3 config file, or you will likely need to reset your controller config.
- For the full notes on 1.6 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.6
v1.6 r2 - Craftyawesome
- This fixes a crashing issue in many tracks.
- Previous release notes:
- This release supports OpenGL. To use it keep the renderer.txt file in the directory. To switch to software either delete that file or write software in that file.
- Known issue: Mipmaps do not work due to missing GLU
- Do not copy a 1.3 config file, or you will likely need to reset your controller config.
- For the full notes on 1.6 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.6
v1.3 - heyjoeway
- No Switch-specific changes. Unlike previously, this build does feature support for HTTP downloads.
- For the full notes on 1.3 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.3
v1.2 - heyjoeway
- Just updating Kart to 1.2. No Switch-specific changes. However, this build does not feature the new support for HTTP downloads at the moment. You'll still have to download your add-ons the old-fashioned way.
- For the full notes on 1.2 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.2
v1.1 - heyjoeway
- This will likely be the final release in the 1.x line for SRB2Kart. I'm moving to GitHub for releases and changelogs to make things a bit tidier.
- This build has been recompiled to better work with Horizon 9.x.x. If you're having issues with input and downloaded Kart a while back, re-download the patch for this release.
- The changelog archive below will not be included in future releases.
v1.0.4.1 - heyjoeway
- Replaced synchronous software keyboard with inline keyboard. Basically, keyboard now works while online.
- Added online chat support for software keyboard.
v1.0.4 - heyjoeway
- Updated Kart to v1.0.4. No Switch-specific changes.
v1.0.3.1 - heyjoeway
- Fixed add-ons menu.
- Added online support.
- Added mouse/keyboard support.
- Added software keyboard support.
- Tweaked default controls.
- Fixed multiplayer menu crash.
v1.0.3 - heyjoeway
- Initial release.
Credits
Big thanks to carstene1ns for his work on the initial port; I really only did some polishing work to get this up and running.
Disclaimer:
- Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.
- The author (heyjoeway), STJr, or the SRB2MB are in no way responsible if this port somehow manages to break your Switch.