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https://dlhb.gamebrew.org/dshomebrew/aliends7.png | https://dlhb.gamebrew.org/dshomebrew/aliends7.png | ||
https://dlhb.gamebrew.org/dshomebrew/aliends8.png | https://dlhb.gamebrew.org/dshomebrew/aliends8.png | ||
==Media== | |||
'''Alien DS''' ([https://www.youtube.com/watch?v=jfP7jDPojh0 Master Cracker]) <br> | |||
<youtube width="515">jfP7jDPojh0</youtube> | |||
<!--BEGIN Online Emulator Section--> | <!--BEGIN Online Emulator Section--> | ||
==Online | ==Online emulator== | ||
{{ | {{EmulatorJS Main | ||
|width=515px | |||
|height=384px | |||
|EJS_backgroundImage=https://www.gamebrew.org/images/7/72/Aliends.png | |||
EJS_core = | |EJS_core=desmume2015 | ||
EJS_gameName = | |EJS_gameName=AlienDS | ||
EJS_gameUrl = | |EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/aliends.7z | ||
}} | }} | ||
{{DS Control Settings}} | {{DS Control Settings}} | ||
<!--END Online Emulator Section--> | <!--END Online Emulator Section--> | ||
==Changelog== | ==Changelog== | ||
'''Updated 2008/10/26''' | '''Updated 2008/10/26''' |
Revision as of 06:21, 14 August 2024
AlienDS | |
---|---|
General | |
Author | Pac |
Type | Shooter |
Version | Update |
License | Mixed |
Last Updated | 2008/10/26 |
Links | |
Download | |
Website | |
AlienDS is a DS first person shooter game for the NDS. This is a FPS homebrew developed in 3D with two control modes, touch screen or buttons.
Features
- 2 control modes (Touch and Buttons).
- Developed in 3D.
- Light column.
- Map on the touchscreen.
- Alien Detector (the faster it sounds, the closer you will be to one).
User guide
In each level there is a blue key hidden that is needed to open the exit door.
The radar/map displays enemies, which works like a motion sensor and only shows them as they move.
Controls
Touch mode:
D-Pad or A/B/X/Y - Move
Stylus - Rotate Camera
L/R - Shoot
Recharging - Automatic
Start - Pause
Select - Reset
Buttons mode:
D-Pad - Move
L/R - Move sideways
A - Shoot
Y - Load
Start - Pause
Select - Reset
Screenshots
Media
Alien DS (Master Cracker)
Online emulator
Nintendo DS | Keyboard |
---|---|
Changelog
Updated 2008/10/26
- Multiple improvements have expanded the size of 32x32 to 64x64 mapping tiles.
- Random appearance of enemies also to improve their IA.
- Saving in memory usage.
- New elements of scenery.
- And anything more than minor importance.