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Snow Wars DS: Difference between revisions

From GameBrew
(Created page with "{{Infobox DS Homebrews |title=Snow Wars |image=snowwarsds.png |description=A small 3D first person shooter. |author=laZmike |lastupdated=2006/01/02 |type=Shooter |version=0.75 |license=Mixed |download=https://dlhb.gamebrew.org/dshomebrew/snowwarsds.7z |website=https://web.archive.org/web/20150920194354/http://www.drunkencoders.com/compo/Christmas2005/compo.htm |source= }} Snow Wars is a small 3D first person shooter homebrew for the DS made by laZmike. It was submitted...")
 
m (Text replacement - "* Drunkencoders - " to "* Drunken Coders - ")
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== External links ==
== External links ==
* Drunkencoders - [https://web.archive.org/web/20150920194354/http://www.drunkencoders.com/compo/Christmas2005/compo.htm http://www.drunkencoders.com/compo/Christmas2005/compo.htm] (archived)
* Drunken Coders - [https://web.archive.org/web/20150920194354/http://www.drunkencoders.com/compo/Christmas2005/compo.htm http://www.drunkencoders.com/compo/Christmas2005/compo.htm] (archived)

Revision as of 14:47, 31 Mayıs 2024

Snow Wars
Snowwarsds.png
General
AuthorlaZmike
TypeShooter
Version0.75
LicenseMixed
Last Updated2006/01/02
Links
Download
Website

Snow Wars is a small 3D first person shooter homebrew for the DS made by laZmike.

It was submitted to the DrunkenCoders Christmas Coding Competition 2005.

User guide

Game modes:

  • Target practice - With 3 different targets to choose from.
  • Deathmatch - Test your skills against the snowman.

Controls

Stylus - Drag to rotate camera

Up/X - Move forward

Down/B - Move backward

Left/Y - Strafe Left

Right/A - Strafe Right

L/R - Fire yellow snow (hold to throw further)

Screenshots

snowwarsds2.png snowwarsds3.png

snowwarsds4.png snowwarsds5.png

Compatibility

Tested with flashme + gbamp.

Changelog

0.75

  • Fixed minor bugs.
  • Added AI difficulty.
  • Added Other DM modes.

0.7

  • Added AI and single player Deathmatch mode.
  • Added left handed controls.
  • Allow 'sliding' against objects.
  • Fixed some major collision bugs.
  • Fixed memory leaks.

0.5

  • Created ReadMe.
  • I named it 0.5 because it actually had something going on and was playable, others were misc tests (darn BSP... i'll get you back!!).
  • Implemented Axis-Alligned Bounding Boxes for collision because BSP was being mean.

External links

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