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Ghostn Goblins Advance GBA: Difference between revisions

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{{#seo:
|title= (Platform) - GameBrew
|title_mode=append
|image=gngdemo2.png
|image_alt=Ghostn Goblins Advance
}}
{{Infobox GBA Homebrews
{{Infobox GBA Homebrews
|title=Ghostn Goblins Advance
|title=Ghostn Goblins Advance
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|version=Demo
|version=Demo
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/gbahomebrews/gngdemo.7z
|download=https://dlhb.gamebrew.org/gbahomebrews/ghostsn_goblins_advance.zip
|website=http://www.playeradvance.org/forum/showthread.php?t=5993
|website=http://www.playeradvance.org/forum/showthread.php?t=5993
}}
}}
{{#seo:
|title= (Platform) - GameBrew
|title_mode=append
|image=gngdemo2.png
|image_alt=Ghostn Goblins Advance
}}
This is an unofficial conversion of Ghost'n Goblins released by Capcom in 1985. This demo contains the first level of the game.
This is an unofficial conversion of Ghost'n Goblins released by Capcom in 1985. This demo contains the first level of the game.



Revision as of 09:40, 23 Haziran 2024

Ghostn Goblins Advance
Gngdemo02.png
General
AuthorFranck 'Arcadia' Vandystadt
TypePlatform
VersionDemo
LicenseMixed
Last Updated2007/03/29
Links
Download
Website


This is an unofficial conversion of Ghost'n Goblins released by Capcom in 1985. This demo contains the first level of the game.

User guide

A brave knight named Arthur must rescue his beloved kidnapped by a demon sent by Satan. But his path will be strewn with pitfalls of all kinds and Arthur will have to send back to the depths of hell, a panoply of monstrous adversaries: zombies, gargoyles, ghouls, skeletons and other witches...

Controls

D-Pad - Move

A - Jump

B - Shoot

R - Armor

On/Off - Switch the GBA on/ogg

Screenshots

gngdemo3.png

Credits

Unofficial conversion of Ghost'n Goblins (c)CAPCOM - 1985.

Converted and adapted to GBA by Franck "Arcadia" Vandystadt.

Original game by Tokuro Fujiwara (CAPCOM).

Technical info:

  • Written in C with a registered copy of HAM.
  • Compiled using Visual HAM.
  • Used Krawall sound library for sfx.
  • Used HEL library for some maps fonctions.
  • Used MAME for the sprites and sounds rips.

Special thanks to:

  • All the team of PlayerAdvance for the support.
  • Emanuel Schleussinger for HAM.
  • Peter Schraut for HEL.
  • Tokuro Fujiwara & CAPCOM.

External links

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