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* Author's website - [https://web.archive.org/web/20100104210058/http://www.l8night.co.uk/mwynn/gbadev/entry.html http://www.l8night.co.uk/mwynn/gbadev/index.html] (archived) | * Author's website - [https://web.archive.org/web/20100104210058/http://www.l8night.co.uk/mwynn/gbadev/entry.html http://www.l8night.co.uk/mwynn/gbadev/index.html] (archived) | ||
* PRRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/retro-run | * PRRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/retro-run | ||
Revision as of 05:43, 10 Mayıs 2024
Retro Run | |
---|---|
General | |
Author | Mike Wynn |
Type | Shooter |
Version | 2002 |
License | Mixed |
Last Updated | 2002/02/03 |
Links | |
Download | |
Website | |
Retro Run is a simple horizontal scroller, using all 4 tile planes in mode 0. The opening screen was all in sprites so that the background can be setup (the center is 256 colour, the edges 16).
It was coded for the GBADev compo 2002.
Features
- Lots of random enemies.
- 11 weapons in the demo.
- The explosion is one 64x64 sprite, with a bit of rotate and scale.
User guide
Some weapons take a time to become active when first selected or after a few shots.
Look out for weapon crates. Once you have a weapon you can use it forever.
Controls
D-Pad - Run, Jump, Duck
A - Fire primary weapon
B - Fire secondary weapon (only whist ducking)
L/R - Change primary/secondary weapon
Screenshots
Known issues
There are still a few bugs, as the original form (Fri 1st Night) A was fire and you could only use secondary weapon whilst crouched (Down+A) rather than B, that was changed in the last minute and allowed both to work in crouch and only primary whilst standing, this did not get a full tested and there are some interesting bugs.
The AI was cludged together, then cut, kicked and bruised, it did not fare too well and the final version is weaker than planned.
External links
- Author's website - http://www.l8night.co.uk/mwynn/gbadev/index.html (archived)
- PRRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/retro-run