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M-Adventure is an adventure game that takes starting-point from the games of Interactive Fiction that were played in early years '80. | M-Adventure is an adventure game that takes starting-point from the games of Interactive Fiction that were played in early years '80. | ||
The homebrew was | The homebrew was showcased in the GBAX 2003 Coding Competition. | ||
==User guide== | ==User guide== | ||
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==External links== | ==External links== | ||
* GBAX 2003 Coding Competition - https://gbax.gp2x.de/gbax2003.html | * GBAX 2003 Coding Competition - https://gbax.gp2x.de/gbax2003.html | ||
[[Category:GBAX 2003 Coding Competition]] |
Revision as of 12:42, 31 Mayıs 2024
M-Adventure | |
---|---|
General | |
Author | Paolo Borzini |
Type | Adventure |
Version | 2003 |
License | Mixed |
Last Updated | 2003/03/17 |
Links | |
Download | |
Website | |
M-Adventure is an adventure game that takes starting-point from the games of Interactive Fiction that were played in early years '80.
The homebrew was showcased in the GBAX 2003 Coding Competition.
User guide
After the presentation of the game, the main screen is divided in three windows.
The scope of the game is to resolve the adventure, that is to help alter-ego Terry to find the treasure resolving some simple enigmas.
Screenshots
Credits
Technical Info:
- Compiler - GCC.
- Language - C.
- Editor - ConTEXT.
- Paint - CorelPaint9 and CorelDraw9.
- Conversion - GBA_BMP2RGB (written by Paolo Borzini).
Over 3000 line of C code (without images code).
External links
- GBAX 2003 Coding Competition - https://gbax.gp2x.de/gbax2003.html