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Galaxy Invader 1000 GBA: Difference between revisions

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|version=2003
|version=2003
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/gbahomebrews/galaxyinvader1000gba.7z
|download=https://dlhb.gamebrew.org/gbahomebrews/gcgi1000.zip
|website=https://www.geocities.ws/grumpycatsoftware/
|website=https://www.geocities.ws/grumpycatsoftware/
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GI1000 is a tribute to CGL's handheld game Galaxy Invader 1000 from around 1980.
GI1000 is a tribute to CGL's handheld game Galaxy Invader 1000 from around 1980.

Revision as of 09:33, 23 Haziran 2024

Galaxy Invader 1000
Galaxyinvader1000gba.png
General
AuthorGrumpy Cat
TypeArcade Games
Version2003
LicenseMixed
Last Updated2003/08/17
Links
Download
Website

GI1000 is a tribute to CGL's handheld game Galaxy Invader 1000 from around 1980.

Features

  • 3 levels of difficulty.
  • Samples from the real game.
  • Authentic flickering LED style graphics.

User guide

Like the original game, there is no pause feature.

A game is restarted by using the virtual power OFF/ON (START button) key.

Controls

Start - Power on/off

Select - Change level (whilst "power" is off)

Left/Right - Move ship left/right

A - Fire

Media

Retro LED Game Review : Galaxy Invader 1000 (RetroGamerVX)

Credits

  • The following tools were used to develop "GI1000":
  • Devkit Advance - Gameboy Advance code generation and libraries.
  • crt0.s lnkscript - Jeff Frohwein's Gameboy Advance linking and startup.
  • CYGWIN - X-Window System, GCC for Win32, vi, development environment.
  • Tile Studio - Sprite generation.
  • MS Paint - Graphics editing.
  • Paint Shop Pro - Graphics editing.
  • FlashAdvance II - Flash card and linker software for the Gameboy Advance.
  • Cool Edit 2000 - WAV file capture and editing.

References:

  • "CowBite Virtual Hardware Specification" by Tom Happ.
  • "Audio Programming on the Gameboy Advance" by Chris Strickland.

External links

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