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{{Infobox GBA Homebrews | {{Infobox GBA Homebrews | ||
|title=Arkanorb | |title=Arkanorb | ||
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|version=Demo | |version=Demo | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/ | |download=https://dlhb.gamebrew.org/3dshomebrews/arkanorb.zip | ||
|website=http://www.ee.ualberta.ca/~tcowley/demos/ | |website=http://www.ee.ualberta.ca/~tcowley/demos/ | ||
}} | }} | ||
{{#seo: | |||
|title= (Arcade Games) - GameBrew | |||
|title_mode=append | |||
|image=arkanorbgba2.png | |||
|image_alt=Arkanorb | |||
}} | |||
A clone of the mid 1980's hit Arkanoid. Contains 4 levels. | A clone of the mid 1980's hit Arkanoid. Contains 4 levels. | ||
Revision as of 08:28, 23 Haziran 2024
Arkanorb | |
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General | |
Author | Tim Cowley |
Type | Arcade Games |
Version | Demo |
License | Mixed |
Last Updated | 2003/06/27 |
Links | |
Download | |
Website | |
A clone of the mid 1980's hit Arkanoid. Contains 4 levels.
It shows off many GBA hardware tricks, including alpha blending, transparency, a sprite- based font system, a big fat huge pile of sprites, a decent collision system, window-based background control, dynamic background tilemaps, and some decent gameplay.
Controls
D-Pad - Move
Screenshots
Changelog
Updated
- There is now a dynamic sprite and tile memory allocator, and the code is largely object-oriented instead of being all C structs.
External links
- Author's website - http://www.ee.ualberta.ca/~tcowley/demos/ (archived)