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PixelRoad 3DS: Difference between revisions

From GameBrew
(Created page with "{{Infobox 3DS homebrew | title = PixelRoad | image = https://dlhb.gamebrew.org/3dshomebrew/PixelRoad.png|250px | type = Other Games | version = v1.0 | licence = Mixed | author...")
 
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| author = Rinnegatamante
| author = Rinnegatamante
| website = https://gbatemp.net/threads/pixelroad-a-stupid-game-hb-to-test-lpp.375292/
| website = https://gbatemp.net/threads/pixelroad-a-stupid-game-hb-to-test-lpp.375292/
| download = https://dlhb.gamebrew.org/3dshomebrew/not found
| source = https://dlhb.gamebrew.org/3dshomebrew/not found
}}
}}
<youtube>lhmmVS3uBxw</youtube>
<youtube>lhmmVS3uBxw</youtube>


Dead Link - If someone have this game, can you please email us? Thanks.
==Dead Link - If someone have this game, can you please email us? Thanks.==
<blockquote>Last Update:<br />
 
=PixelRoad=
 
Last Update:<br />
<br />
<br />
New version for this hb, now it can be considered a real game-homebrew! [[File:styles/default/xenforo/clear.png|class=mceSmilieSprite mceSmilie14|:P]]<br />
New version for this hb, now it can be considered a real game-homebrew!<br />
<br />
<br />
- Added timing for your play, test your accuracy and your speed!<br />
- Added timing for your play, test your accuracy and your speed!<br />
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<br />
<br />
Default levels:<br />
Default levels:<br />
[[File:proxy.php?image=http%3A%2F%2Frinnegatamante.netsons.org%2Fdefault_levels.png&hash=b539f3c146c7da93b6a5e60593d57c6d|class=bbCodeImage LbImage|[​IMG]]]<br />
<br />
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.<br />
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.<br />
<br />
<br />
Line 37: Line 36:
In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).<br />
In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).<br />
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).<br />
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).<br />
<br />
If someone is interested, PixelRoad can be downloaded here: [https://adf.ly/vOEey http://adf.ly/vOEey]<br />
More info about LPP: [https://gbatemp.net/threads/w-i-p-lua-player-plus-first-lua-interpreter-for-3ds.374770/ http://gbatemp.net/threads/w-i-p-lua-player-plus-first-lua-interpreter-for-3ds.374770/]
<div class="messageTextEndMarker">
</div></blockquote>

Revision as of 14:38, 1 Mayıs 2020

Template:Infobox 3DS homebrew

Dead Link - If someone have this game, can you please email us? Thanks.

PixelRoad

Last Update:

New version for this hb, now it can be considered a real game-homebrew!

- Added timing for your play, test your accuracy and your speed!
- Added possibility to take screenshot of your result.
- Added new default levels
- Added possibility to load custom levels, you need only Paint to create new levels

Default levels:
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.

Download: http://adf.ly/vOEey

Original Post:

Hello everyone.

I was thinking to create something to show what can be done with lpp with a simple syntax (I think LUA is more user-friendly than C/C++) so i created this stupid "demo" game homebrew (i think i'll make it a real game hb after the implementation in lpp of a real graphic lib like openGL or SDL) which is more a sample for developer then a usefull game u.u.

In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).

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