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BLEND3R 3DS: Difference between revisions

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(Created page with "{{Infobox 3DS homebrew | title = BLEND3R | image = https://dlhb.gamebrew.org/3dshomebrew/BLEND3R.jpeg|250px | type = Other Apps | version = v1.1 | licence = Mixed | author = R...")
 
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| source = https://dlhb.gamebrew.org/3dshomebrew/BLEND3R.rar
| source = https://dlhb.gamebrew.org/3dshomebrew/BLEND3R.rar
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=BLEND3R=
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<blockquote><div style="text-align: center">
<span style="font-size: 18px"><span style="color: #ff0000">'''BLEND3R v.1.1'''</span></span><br />
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[[File:proxy.php?image=http%3A%2F%2Frinnegatamante.it%2Fblend3r_3.jpg&hash=3bad8f1a6ed4ffde0e62498b9b123ea8|class=bbCodeImage LbImage|[​IMG]]]<br />
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<span style="font-size: 18px"><span style="color: #00b300">'''<span style="font-size: 15px">Description</span>'''</span></span><br />
<span style="font-size: 18px"><span style="color: #00b300">'''<span style="font-size: 15px">Description</span>'''</span></span><br />
Someone asked for such piece of code so i decided to write it [[File:styles/default/xenforo/clear.png|class=mceSmilieSprite mceSmilie14|:P]]<br />
Someone asked for such piece of code so i decided to write it [[File:styles/default/xenforo/clear.png|class=mceSmilieSprite mceSmilie14|:P]]<br />
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You can use a texture with your model by inserting a PNG file with the same name as the model ones in the same folder (so like /model.obj and /model.png ).<br />
You can use a texture with your model by inserting a PNG file with the same name as the model ones in the same folder (so like /model.obj and /model.png ).<br />
<br />
<span style="font-size: 15px"><span style="color: #00b300">'''Download'''</span></span><br />
<br />
http://rinnegatamante.it​
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''''Last edited by [[members/rinnegatamante.356821/|Rinnegatamante]], <span class="DateTime" title="Mar 3, 2016 at 3:08 PM">Mar 3, 2016</span>
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<span class="LikeText"> [[members/marc00077.349483/|marc00077]], [[members/cid2mizard.96004/|Cid2mizard]], [[members/rosaliinadahacker64.373149/|RosaliinaDaHacker64]] and [[posts/6123238/likes|23 others]] like this. </span>
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[[threads/release-blend3r-opensource-3d-model-viewer.416875/|#1]] <span class="item muted"> [[threads/release-blend3r-opensource-3d-model-viewer.416875/|<span class="DateTime" title="Feb 29, 2016 at 5:22 PM">Feb 29, 2016</span>]] </span>
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Revision as of 11:23, 1 Mayıs 2020

Template:Infobox 3DS homebrew

BLEND3R

Description
Someone asked for such piece of code so i decided to write it :P
BLEND3R is a 3D model viewer wrote with lpp-3ds fully opensource.
It can be used for benchmark purposes (since BLEND3R allows also stereoscopic 3D and shows current FPS during rendering process) or just for fun.
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported).

How to adapt a model

To be sure your model will be compatible with BLEND3R you can use Blender ( <.< ) to convert it into a triangles primitives one.
You can follow this short tutorial to do so:
1) Start Blender v.2.7.
2) Remove the default cube and import your model.
3) On bottom screen where you see "Default Mode", click it and select Edit Mode
4) If your model is not selected, press A to select it.
5) Press CTRL+T
6) Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box)

Controls

Filebrowser:

DPad = Navigate through files
A = Open Directory / File
X = Enable / Disable 804 Mhz mode (N3DS only)
SELECT = Take screenshot
START = Exit Homebrew

Render Phase:

Circle Pad = Move model
L / R = Zoom In / Zoom Out
Touchscreen = Rotate model
X = Enable / Disable 804 Mhz mode (N3DS only)
B = Return to Filebrowser
SELECT = Take screenshot
START = Exit Homebrew

How to use textures

You can use a texture with your model by inserting a PNG file with the same name as the model ones in the same folder (so like /model.obj and /model.png ).

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