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PSPVE: Difference between revisions

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Revision as of 15:05, 9 December 2024

PSPVE
Pspve.png
General
AuthorZx-81
TypeConsole
Version1.0.2
LicenseGNU GPLv2
Last Updated2008/06/15
Links
Download
Website
Source
Support Author

PSP-VE is a port of VecX, an emulator that simulates the Vectrex game console on multiple platforms such as Linux and Windows.

This is a port on PSP of one latest version of VecX.

Installation

Unzip the ZIP file, and copy the folder pspve to ms0:/PSP/GAME/.

User guide

Key mappings

You can switch between different mappings in the emulator window (Standard, L-Trigger and R-Trigger).

  • Standard mapping.
  • Danzeff On-Screen Keyboard (by Danzel and Jeff Chen).
  • Customizable IR Keyboard (from the file pspirkeyb.ini).

Load Rom files (ROM, BIN)

Put your rom file (with .rom or .bin file extension) on your PSP Memory Stick in the roms directory. Choose Load Rom in the main menu and select the rom image to load in the emulator.

You can use the virtual keyboard in the file requester menu to choose the first letter of the game you search (if you have a lot of games in the same folder).

Load Key Mapping files (KBD)

The default keyboard mapping between PSP Keys and VECTREX keys is not suitable for all games, and you can write your own mapping file to overcome the issue.

Edit a file with the .kbd extension (with any text editors) and put it in the kbd directory. Sample and syntax can be found in default.kbd.

The keyboard mapping file can be loaded in the main menu. If the keyboard filename is the same as the rom file then when you load this file, the corresponding keyboard file is automatically loaded.

Use the Keyboard menu to edit, load and save your keyboard mapping files inside the emulator.

The Save option save the KBD file in the kbd directory using the Game Name as filename. The game name is displayed on the right corner in the emulator menu.

Controls

VECTREX (Standard):

Square/Left - 1

Triangle/Down - 2

Circle/Right - 3

Cross/Up - 4

Analog - Joystick

VECTREX (L-Trigger):

Square - FPS

Triangle - LOAD Snapshot

Circle - Swap D-Pad/Analog

Cross - SAVE Snapshot

Up/Down - Up/Down

Left/Right - Render mode

VECTREX (R-Trigger):

Square - 1

Triangle - 2

Circle - 3

Cross - Auto-fire

Up/Down - Up/Down

Left - Dec fire

Right - Inc fire

Analog - Joystick

All mappings:

Start+L+R - Exit and return to eloader

Select - Enter in emulator main menu

Start - Ppen/close the On-Screen keyboard

Main menu:

R - Reset the emulator

Triangle - Go Up directory

Cross/Circle - Valid

Square - Go Back to the emulator window

On-Screen Keyboard:

Analog - Choose one of the 9 squares

Triangle/Square/Cross/Circle - Choose one of the 4 letters of the highlighted square

L/R - See other 9 squares figures

IR Keyboard:

D-Pad - Cursor

Start - Ctrl-W, Tab

Select - Ctrl-Q, Escape

Triangle - Ctrl-E

Cross - Ctrl-X

Square - Ctrl-S

Circle - Ctrl-F

L - Ctrl-Z

R - Ctrl-C

Screenshots

pspve2.png

Compatibility

Developed for Firmware 3.91-M33.

Changelog

v1.0.2

  • Major speed improvements:
    • 6809 Emulation.
    • Vector rendering.
    • Remove vector cash (buggy and time consuming).
  • Sound emulation completly rewritten and inspired from 8910 driver of xmame.
  • The rotate 90' view is now much faster and it is used as default render mode.
  • Save state modification, it is now faster to save state (but previously saved games are not compatible with this new version).
  • Add .vec and .gam file extention as valid rom extention.
  • Add option to change color between gray and blue.

v1.0.1

  • Intial release.

Credits

  • VECX - Windows emulator by Valavan Manohararajah.
  • PVE - Portable Vectrex Emulator by Ludovic Jacomme.

Special thanks to Raven's for the eboot icons (modified) and to all PSPSDK developpers.

External links

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