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Everlasting Love: Tomorrow Hill: Difference between revisions

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(Created page with "{{Infobox homebrew | title = Everlasting Love: Tomorrow Hill | image = [[]] | type = Platform Rhythm | version = 0.3 | licence = Mixed | author = ...")
 
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{{Infobox homebrew
{{Infobox homebrew
| title      = Everlasting Love: Tomorrow Hill
| title      = Everlasting Love: Tomorrow Hill
| image      = [[]]
| image      = [[File:Everylastingloveds.png]]
| type        = Platform Rhythm
| type        = Platform Rhythm
| version    = 0.3
| version    = 0.3
Line 51: Line 51:
*Improved collision with spikes. Now, you can touch the side of spikes without being hurt.
*Improved collision with spikes. Now, you can touch the side of spikes without being hurt.
*Fixed a minor graphic glitch when restarting the game.
*Fixed a minor graphic glitch when restarting the game.
- Minimized the gap between two loops of the song.
*Minimized the gap between two loops of the song.
- Minor adjustment in background 2.
*Minor adjustment in background 2.


[[Category:Homebrew applications]]
[[Category:Homebrew applications]]

Revision as of 09:00, 23 Mayıs 2012

Everlasting Love: Tomorrow Hill
File:Everylastingloveds.png
General
Author(s)Mia
TypePlatform Rhythm
Version0.3
LicenceMixed
Links
Download
Website
Source
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Everlasting Love is a combination between a 2D platformer and a rhythm game, in which you have to adjust your jumps using the music. The song played during game, Everlasting Love, is taken from the original soundtrack of We ♥ Katamari.

How to play

  • The monkey can move right and left during jumps only. No walking.
  • As soon as he touches a wall, he holds on it until the next jump.
  • The height of the jumps depends on your rhythmic accuracy.

The closer to a beat you press A, the higher the jump will be.

In addition to the music, the beats are visually represented by the head movements of the monkey:

However, the objective is not to perform the highest jumps possible, but to adjust your jumps depending on the platforms. The aim of the game is to reach the end of the level, making as few jumps as possible.

Control

◄ / ► - move during a jump.

A - jump. The height of the jump depends on your rhythmic accuracy.

Changelog

Version 0.3

  • New level: Tomorrow Hill, on the eponymous song taken from Wario Ware Smooth Moves.
  • Press 'start' button to restart the game.
  • Added a 'old game boy yellow' color palette.
  • Separate collision map.
  • Minor adjustments.

Note: Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release. Note 2: There's a hidden passage way somewhere in this level...

Version 0.2

  • Improved detection of the rhythm. Now it should be much easier to adjust jumps.
  • The number of jumps is displayed during the game.
  • Improved collision with spikes. Now, you can touch the side of spikes without being hurt.
  • Fixed a minor graphic glitch when restarting the game.
  • Minimized the gap between two loops of the song.
  • Minor adjustment in background 2.

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